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<rss version="2.0"><channel><description>🚀 Senior frontend/API developer | ⏳ 25 years of code | 🚨 Building safety critical apps | 🎮 Indie game dev when the sun sets | 🪨 Rock climber on weekends | 🏠 Austria</description><link>https://bsky.app/profile/chris.zeitport.com</link><title>@chris.zeitport.com - Chris Zeitport</title><item><link>https://bsky.app/profile/chris.zeitport.com/post/3muzpx4k6i22s</link><description>ADA.BIT&#xA;a minimalist sci-fi logic puzzle game out now. Play free in your browser.&#xA;&#xA;zeitport.itch.io/adabit&#xA;&#xA;#indiedev #minimalist #gamedev&#xA;https://zeitport.itch.io/adabit</description><pubDate>08 Sep 2026 19:09 +0000</pubDate><guid isPermaLink="false">at://did:plc:uskepmfs5rh7tki72wlgotd4/app.bsky.feed.post/3muzpx4k6i22s</guid></item><item><link>https://bsky.app/profile/chris.zeitport.com/post/3mtozd7hzms2v</link><description>Doing level design work for my game prototype &#34;Mira Reactor&#34; - the expedition map is growing...&#xA;#mira #gamedev #solodev</description><pubDate>22 Aug 2026 19:33 +0000</pubDate><guid isPermaLink="false">at://did:plc:uskepmfs5rh7tki72wlgotd4/app.bsky.feed.post/3mtozd7hzms2v</guid></item><item><link>https://bsky.app/profile/chris.zeitport.com/post/3mr444i54vs26</link><description>I made a little tool called Stoamandl ⛰️ It&#39;s a peaceful digital stone-cairn generator that stacks unique rocks based on seed snapping constraints.&#xA;&#xA;You can download the stylized outputs directly as SVGs!&#xA;&#xA;Try it here: stoamandl.zeitport.com&#xA;&#xA;#procgen #creativecoding #webdev #cozy #generative&#xA;https://stoamandl.zeitport.com/</description><pubDate>20 Jul 2026 20:12 +0000</pubDate><guid isPermaLink="false">at://did:plc:uskepmfs5rh7tki72wlgotd4/app.bsky.feed.post/3mr444i54vs26</guid></item><item><link>https://bsky.app/profile/chris.zeitport.com/post/3mlxmloyqck26</link><description>I created a procedural galaxy generator web app (Still a prototype, but results are cool)&#xA;&#xA;Share your creations and your feedback:&#xA;galaxy.zeitport.com&#xA;&#xA;#procedural #web #app #scifi #image</description><pubDate>16 May 2026 10:17 +0000</pubDate><guid isPermaLink="false">at://did:plc:uskepmfs5rh7tki72wlgotd4/app.bsky.feed.post/3mlxmloyqck26</guid></item><item><link>https://bsky.app/profile/chris.zeitport.com/post/3mlokyzyfl22f</link><description>Working on my expedition map for MIRA reactor. First UI draft:</description><pubDate>12 May 2026 19:55 +0000</pubDate><guid isPermaLink="false">at://did:plc:uskepmfs5rh7tki72wlgotd4/app.bsky.feed.post/3mlokyzyfl22f</guid></item><item><link>https://bsky.app/profile/chris.zeitport.com/post/3ml3ucdm4wc2s</link><description>Just released an early prototype of MIRA Reactor, a turn-based sci-fi reactor builder.&#xA;&#xA;Use systems like emitters and magnetic shields, then ignite and watch deterministic particle physics unfold.&#xA;&#xA;Would love feedback on difficulty and clarity. &#xA;&#xA;Plays in browser, free:&#xA;zeitport.itch.io/mira-reactor</description><pubDate>05 May 2026 09:20 +0000</pubDate><guid isPermaLink="false">at://did:plc:uskepmfs5rh7tki72wlgotd4/app.bsky.feed.post/3ml3ucdm4wc2s</guid></item><item><link>https://bsky.app/profile/chris.zeitport.com/post/3lxfshxjvh22w</link><description>Today, I created 9 new icons for my rulebook headlines. Can you name all headlines?&#xA;#cardgame #bitbots</description><pubDate>27 Aug 2025 19:51 +0000</pubDate><guid isPermaLink="false">at://did:plc:uskepmfs5rh7tki72wlgotd4/app.bsky.feed.post/3lxfshxjvh22w</guid></item><item><link>https://bsky.app/profile/chris.zeitport.com/post/3lu7z2e5n6s27</link><description>Side effects of programming with AI agents.&#xA;&#xA;#AI #DevHumor #Coffee</description><pubDate>18 Jul 2025 08:17 +0000</pubDate><guid isPermaLink="false">at://did:plc:uskepmfs5rh7tki72wlgotd4/app.bsky.feed.post/3lu7z2e5n6s27</guid></item><item><link>https://bsky.app/profile/chris.zeitport.com/post/3lqpzp44iss2m</link><description>#fun #dev #frontend #backend #devops #scifi #software</description><pubDate>03 Jun 2025 19:30 +0000</pubDate><guid isPermaLink="false">at://did:plc:uskepmfs5rh7tki72wlgotd4/app.bsky.feed.post/3lqpzp44iss2m</guid></item><item><link>https://bsky.app/profile/chris.zeitport.com/post/3lhqsaxhjns25</link><description>Just tried AI for software cost estimation with my app screenshots and features. The cost and timeline estimates were surprisingly accurate!&#xA;&#xA;Most peculiar how one AI considered databases more of a gentlemen&#39;s agreement than a requirement.&#xA;&#xA;🤖✨&#xA;&#xA; #software #dev #ai #ai-experiment</description><pubDate>09 Feb 2025 14:03 +0000</pubDate><guid isPermaLink="false">at://did:plc:uskepmfs5rh7tki72wlgotd4/app.bsky.feed.post/3lhqsaxhjns25</guid></item><item><link>https://bsky.app/profile/chris.zeitport.com/post/3lbi6jife5s2n</link><description>💡 Just discovered Departure Mono - a nostalgic monospaced pixel font that perfectly captures that lo-fi tech aesthetic that I need for my space game.&#xA;&#xA;Thanks to Helena Zhang for creating this gem!  &#xA;&#xA;Go checkout the great departuremono.com demo page.&#xA;&#xA;#gamedev #pixelfont #font #resource</description><pubDate>21 Nov 2024 19:17 +0000</pubDate><guid isPermaLink="false">at://did:plc:uskepmfs5rh7tki72wlgotd4/app.bsky.feed.post/3lbi6jife5s2n</guid></item><item><link>https://bsky.app/profile/chris.zeitport.com/post/3lbbxadiaok2e</link><description>The first screenshot of my space game concept design. The game will use its own TypeScript ECS engine. I plan to release the engine as an open source repo next year.&#xA;&#xA;#gamedev #dev #ecs #design</description><pubDate>19 Nov 2024 07:51 +0000</pubDate><guid isPermaLink="false">at://did:plc:uskepmfs5rh7tki72wlgotd4/app.bsky.feed.post/3lbbxadiaok2e</guid></item><item><link>https://bsky.app/profile/chris.zeitport.com/post/3lay7wu5vgc25</link><description>🧪 A function has two number parameters and returns a composite key of type string.&#xA;&#xA;Which is faster for string concatenation?&#xA;&#xA;#quiz #javascript #typescript #perf</description><pubDate>15 Nov 2024 11:00 +0000</pubDate><guid isPermaLink="false">at://did:plc:uskepmfs5rh7tki72wlgotd4/app.bsky.feed.post/3lay7wu5vgc25</guid></item><item><link>https://bsky.app/profile/chris.zeitport.com/post/3lau6amxbds2y</link><description>Easy to understand, hard to master&#xA;#productivity #focus #dev</description><pubDate>13 Nov 2024 20:19 +0000</pubDate><guid isPermaLink="false">at://did:plc:uskepmfs5rh7tki72wlgotd4/app.bsky.feed.post/3lau6amxbds2y</guid></item><item><link>https://bsky.app/profile/chris.zeitport.com/post/3laqcyomszk2g</link><description>Using JavaScript and AI APIs, what can possible go wrong - undefined! &#xA;#ai #fail #javascript #undefined</description><pubDate>12 Nov 2024 07:33 +0000</pubDate><guid isPermaLink="false">at://did:plc:uskepmfs5rh7tki72wlgotd4/app.bsky.feed.post/3laqcyomszk2g</guid></item><item><link>https://bsky.app/profile/chris.zeitport.com/post/3laivabtnw22p</link><description>🚀 Working on my own Entity Component System (ECS) game engine using TypeScript. &#xA;&#xA;Why? Because I like complex systems that can escalate quickly. &#xA;&#xA;Check out this great video from Alice Cecile about ECS game engines and bevy!&#xA;&#xA;https://www.youtube.com/watch?v=VpiprNBEZsk&#xA;&#xA;#ecs #gamedev #bevy</description><pubDate>09 Nov 2024 08:38 +0000</pubDate><guid isPermaLink="false">at://did:plc:uskepmfs5rh7tki72wlgotd4/app.bsky.feed.post/3laivabtnw22p</guid></item><item><link>https://bsky.app/profile/chris.zeitport.com/post/3l7tgke6bgx26</link><description>What&#39;s the problem with this JavaScript code? I asked different AIs and got mixed results.</description><pubDate>31 Oct 2024 19:50 +0000</pubDate><guid isPermaLink="false">at://did:plc:uskepmfs5rh7tki72wlgotd4/app.bsky.feed.post/3l7tgke6bgx26</guid></item></channel></rss>