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<rss version="2.0"><channel><description>Games research and analytics. Chair of the IGDA Analytics SIG. He/him. Opinions are my own.</description><link>https://bsky.app/profile/johnhopson.bsky.social</link><title>@johnhopson.bsky.social - John Hopson</title><item><link>https://bsky.app/profile/johnhopson.bsky.social/post/3m6g47dsj522q</link><description>The fastest time to die in a video game is the original Karateka.  The player spawns next to a cliff and can die immediately by taking one step backwards.&#xA;&#xA;[contains quote post or other embedded content]</description><pubDate>25 Nov 2025 00:41 +0000</pubDate><guid isPermaLink="false">at://did:plc:v337fimimuc3jnefxbaggrhd/app.bsky.feed.post/3m6g47dsj522q</guid></item><item><link>https://bsky.app/profile/johnhopson.bsky.social/post/3m5oooykfrs25</link><description>I loved this talk from @rich-lem.bsky.social when I first saw it at GDC, and it inspired me to push for our own in-engine data visualizations for Destiny.&#xA;&#xA;[contains quote post or other embedded content]</description><pubDate>15 Nov 2025 17:08 +0000</pubDate><guid isPermaLink="false">at://did:plc:v337fimimuc3jnefxbaggrhd/app.bsky.feed.post/3m5oooykfrs25</guid></item></channel></rss>