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<rss version="2.0"><channel><description>I make indie games, worked on Stelumi, Staxel, Starbound and a few other.</description><link>https://bsky.app/profile/bartwe.net</link><title>@bartwe.net - bartwe</title><item><link>https://bsky.app/profile/bartwe.net/post/3l7dhjd5zrh2o</link><description>Never managed to truly understand quaternions (can use them just fine) so for a decade i tried to make Euler angles and mat4x4 work, what a waste of time. Still I&#39;m not comfortable with having this system in my code that i don&#39;t truly understand, but it sure makes for shorter and faster solutions.</description><pubDate>25 Oct 2024 11:24 +0000</pubDate><guid isPermaLink="false">at://did:plc:vebofomwrpgweaxt3eva6rnq/app.bsky.feed.post/3l7dhjd5zrh2o</guid></item><item><link>https://bsky.app/profile/bartwe.net/post/3l6y7hbi3zk2a</link><description>Shame how linode akamai keeps increasing the price on my VPS servers, time to move, used them for over a decade.. shame</description><pubDate>21 Oct 2024 00:01 +0000</pubDate><guid isPermaLink="false">at://did:plc:vebofomwrpgweaxt3eva6rnq/app.bsky.feed.post/3l6y7hbi3zk2a</guid></item><item><link>https://bsky.app/profile/bartwe.net/post/3l6xe3bixxy27</link><description>Reminder, if you start your own lil company, you get to spend a weekend once in a while doing accounting every quarter.</description><pubDate>20 Oct 2024 15:51 +0000</pubDate><guid isPermaLink="false">at://did:plc:vebofomwrpgweaxt3eva6rnq/app.bsky.feed.post/3l6xe3bixxy27</guid></item><item><link>https://bsky.app/profile/bartwe.net/post/3l6wp5z7jcb2g</link><description>Trying to do additive animations in my project and the bugs are mind bending</description><pubDate>20 Oct 2024 09:37 +0000</pubDate><guid isPermaLink="false">at://did:plc:vebofomwrpgweaxt3eva6rnq/app.bsky.feed.post/3l6wp5z7jcb2g</guid></item><item><link>https://bsky.app/profile/bartwe.net/post/3l6sza4hesn27</link><description>How do folks feel about revshare gamedev projects this decade ? Given that publisher are less likely to fund a project.</description><pubDate>18 Oct 2024 22:26 +0000</pubDate><guid isPermaLink="false">at://did:plc:vebofomwrpgweaxt3eva6rnq/app.bsky.feed.post/3l6sza4hesn27</guid></item><item><link>https://bsky.app/profile/bartwe.net/post/3kjbb3yx2732m</link><description>Stumbled upon a technique that is new to me to speed up a deferred renderer and it worked really well, and later found this article explaining the principles http://filmicworlds.com/blog/visibility-buffer-rendering-with-material-graphs/ allowing me to skip the depth prepass</description><pubDate>18 Jan 2024 15:10 +0000</pubDate><guid isPermaLink="false">at://did:plc:vebofomwrpgweaxt3eva6rnq/app.bsky.feed.post/3kjbb3yx2732m</guid></item><item><link>https://bsky.app/profile/bartwe.net/post/3kah4jwbxjq2d</link><description>Probably not very efficient use of dev time, but feel that if you make an online-only game that you shouldn&#39;t outsource those parts to a 3-rd party.</description><pubDate>28 Sep 2023 10:18 +0000</pubDate><guid isPermaLink="false">at://did:plc:vebofomwrpgweaxt3eva6rnq/app.bsky.feed.post/3kah4jwbxjq2d</guid></item><item><link>https://bsky.app/profile/bartwe.net/post/3k7ybxfv53o27</link><description>It is 0 days since screwing up interpolating euler angles yet again.</description><pubDate>22 Sep 2023 12:45 +0000</pubDate><guid isPermaLink="false">at://did:plc:vebofomwrpgweaxt3eva6rnq/app.bsky.feed.post/3k7ybxfv53o27</guid></item><item><link>https://bsky.app/profile/bartwe.net/post/3k7nq36k6at2s</link><description>Fell during bouldering last week 🙄 it&#39;s a good reminder of how fragile health and mobility is. Hope to be back to walking and driving in a week.</description><pubDate>18 Sep 2023 07:58 +0000</pubDate><guid isPermaLink="false">at://did:plc:vebofomwrpgweaxt3eva6rnq/app.bsky.feed.post/3k7nq36k6at2s</guid></item><item><link>https://bsky.app/profile/bartwe.net/post/3k6kxpxdhn32h</link><description>New lil dangerous c# feature i just ran into [System.Runtime.CompilerServices.SkipLocalsInit]</description><pubDate>04 Sep 2023 12:12 +0000</pubDate><guid isPermaLink="false">at://did:plc:vebofomwrpgweaxt3eva6rnq/app.bsky.feed.post/3k6kxpxdhn32h</guid></item><item><link>https://bsky.app/profile/bartwe.net/post/3k4ebdoh43h2p</link><description>Can&#39;t wait for the articles about how Baldur&#39;s Gate 3 shows that early-access is the way to go for games.</description><pubDate>07 Aug 2023 09:25 +0000</pubDate><guid isPermaLink="false">at://did:plc:vebofomwrpgweaxt3eva6rnq/app.bsky.feed.post/3k4ebdoh43h2p</guid></item><item><link>https://bsky.app/profile/bartwe.net/post/3k2uoxndr6k2m</link><description>Digital goods pricing keeps being weird, want something cheaper ? just get more people to buy it.</description><pubDate>19 Jul 2023 11:21 +0000</pubDate><guid isPermaLink="false">at://did:plc:vebofomwrpgweaxt3eva6rnq/app.bsky.feed.post/3k2uoxndr6k2m</guid></item><item><link>https://bsky.app/profile/bartwe.net/post/3jzp2rp7kwk2x</link><description>When working as a lead with a few programmers, do you prefer to tell juniors to redo some work to get a better design/style  or do you quickly do the changes yourself and show them as an example of what is preferred ? both have downsides.</description><pubDate>04 Jul 2023 12:11 +0000</pubDate><guid isPermaLink="false">at://did:plc:vebofomwrpgweaxt3eva6rnq/app.bsky.feed.post/3jzp2rp7kwk2x</guid></item><item><link>https://bsky.app/profile/bartwe.net/post/3jzlwplhw422f</link><description>Recently seeing some indies shipping far too early, getting pushed out by their publisher and then failing hard. I get that publishers want to get rid of the non-viral non-hits, but most of these games have potential if they just had taken the time...</description><pubDate>03 Jul 2023 06:22 +0000</pubDate><guid isPermaLink="false">at://did:plc:vebofomwrpgweaxt3eva6rnq/app.bsky.feed.post/3jzlwplhw422f</guid></item></channel></rss>