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<rss version="2.0"><channel><description>Solo Dev | The Breaking Room &#xA;store.steampowered.com/app/4487380/The_Breaking_Room?utm_source=Bluesky&#xA;___&#xA;Montréal-Based | Fr &amp; Eng&#xA;Tech Designer | UE5 &amp; ProcGen @ Behaviour, CloudChamber, Massive, Ubisoft&#xA;Newsletter: https://go.designabstract.io/bky</description><link>https://bsky.app/profile/designabstract.io</link><title>@designabstract.io - djuD</title><item><link>https://bsky.app/profile/designabstract.io/post/3ml24y7t7gk2b</link><description>The Breaking Room is up on Steam and the announcement Trailer is out! &#xA;&#xA;Shatter everything, from a coffee cup to a skyscraper, in this physics-based destruction clicker.&#xA;&#xA;You can wishlist it now at : https://store.steampowered.com/app/4487380/The_Breaking_Room/&#xA;&#xA;#indiegame #gamedev #unrealengine</description><pubDate>04 May 2026 16:51 +0000</pubDate><guid isPermaLink="false">at://did:plc:vyh2bhbkbpslorg32jaruluf/app.bsky.feed.post/3ml24y7t7gk2b</guid></item><item><link>https://bsky.app/profile/designabstract.io/post/3mkuuzcsr2c2l</link><description>I’ve been off of socials for more than a month now… because I was preparing something special! &#xA;Here’s a sneak peek and a rendez-vous: Monday 11am EST&#xA;2 days to go!&#xA;&#xA;#ScreenshotSaturday #UnrealEngine #indiegame</description><pubDate>02 May 2026 14:45 +0000</pubDate><guid isPermaLink="false">at://did:plc:vyh2bhbkbpslorg32jaruluf/app.bsky.feed.post/3mkuuzcsr2c2l</guid></item><item><link>https://bsky.app/profile/designabstract.io/post/3mi5eqtiytk25</link><description>Making a trailer be like...&#xA;#screenshotsaturday</description><pubDate>28 Mar 2026 19:32 +0000</pubDate><guid isPermaLink="false">at://did:plc:vyh2bhbkbpslorg32jaruluf/app.bsky.feed.post/3mi5eqtiytk25</guid></item><item><link>https://bsky.app/profile/designabstract.io/post/3mh2mtpj6yc2w</link><description>In extremis #screenshotsaturday, and I could use some help on that one: I spent the whole day improving how the physics-based destruction feels, as it&#39;s a core component of my game, but now I can&#39;t even tell which wind-down animation looks best 👀&#xA;#indiedev #gamedev</description><pubDate>14 Mar 2026 23:54 +0000</pubDate><guid isPermaLink="false">at://did:plc:vyh2bhbkbpslorg32jaruluf/app.bsky.feed.post/3mh2mtpj6yc2w</guid></item><item><link>https://bsky.app/profile/designabstract.io/post/3mgipfob7v22n</link><description>My 2 favorite destruction shots from my game so far&#xA;#screenshotsaturday #Indiedev #gamedev</description><pubDate>07 Mar 2026 20:51 +0000</pubDate><guid isPermaLink="false">at://did:plc:vyh2bhbkbpslorg32jaruluf/app.bsky.feed.post/3mgipfob7v22n</guid></item><item><link>https://bsky.app/profile/designabstract.io/post/3mgfssh6rsk2k</link><description>First GP showcase of my new game:&#xA;&#xA;“In this incremental game, use your telekinetic abilities to shatter increasingly larger objects. Featuring simple controls and physics-based destruction, balance your biometrics and drugs to progress into the deepest bunker…”&#xA;&#xA;#TeaseYaGame #IndieGame #GameDev</description><pubDate>06 Mar 2026 17:14 +0000</pubDate><guid isPermaLink="false">at://did:plc:vyh2bhbkbpslorg32jaruluf/app.bsky.feed.post/3mgfssh6rsk2k</guid></item><item><link>https://bsky.app/profile/designabstract.io/post/3mgb6p4apvk2a</link><description>Almost done with a first gameplay showcase of my current project for #teaseyagame. Looking for a destruction beauty shot (yes, you can say that) be like…&#xA;&#xA;#gamedev #indiegame #solodev</description><pubDate>04 Mar 2026 21:04 +0000</pubDate><guid isPermaLink="false">at://did:plc:vyh2bhbkbpslorg32jaruluf/app.bsky.feed.post/3mgb6p4apvk2a</guid></item><item><link>https://bsky.app/profile/designabstract.io/post/3mg3rhkztkk2f</link><description>Prepping for #teaseyagame I lost focus and ended up with this cute looking setup</description><pubDate>02 Mar 2026 17:24 +0000</pubDate><guid isPermaLink="false">at://did:plc:vyh2bhbkbpslorg32jaruluf/app.bsky.feed.post/3mg3rhkztkk2f</guid></item><item><link>https://bsky.app/profile/designabstract.io/post/3mfwo7whtak2w</link><description>The hardest part of gamedev... choosing the right post-process 😱&#xA;#ScreenshotSaturday</description><pubDate>28 Feb 2026 16:42 +0000</pubDate><guid isPermaLink="false">at://did:plc:vyh2bhbkbpslorg32jaruluf/app.bsky.feed.post/3mfwo7whtak2w</guid></item><item><link>https://bsky.app/profile/designabstract.io/post/3mfwhozrcjk2m</link><description>Bear with me: An incremental game... where you break things with your mind!&#xA;#ScreenshotSaturday</description><pubDate>28 Feb 2026 14:46 +0000</pubDate><guid isPermaLink="false">at://did:plc:vyh2bhbkbpslorg32jaruluf/app.bsky.feed.post/3mfwhozrcjk2m</guid></item><item><link>https://bsky.app/profile/designabstract.io/post/3metalvlhbc2q</link><description>Happy Valentine&#39;s everyone!&#xA;#ScreenshotSaturday</description><pubDate>14 Feb 2026 14:35 +0000</pubDate><guid isPermaLink="false">at://did:plc:vyh2bhbkbpslorg32jaruluf/app.bsky.feed.post/3metalvlhbc2q</guid></item><item><link>https://bsky.app/profile/designabstract.io/post/3md7aaad6m22e</link><description>So... How&#39;s 2026 so far?&#xA;&#xA;#screenshotsaturday</description><pubDate>24 Jan 2026 22:10 +0000</pubDate><guid isPermaLink="false">at://did:plc:vyh2bhbkbpslorg32jaruluf/app.bsky.feed.post/3md7aaad6m22e</guid></item><item><link>https://bsky.app/profile/designabstract.io/post/3mczbg7i74k2n</link><description>Playing with camera perspective and post process, there are just so many options!</description><pubDate>22 Jan 2026 13:16 +0000</pubDate><guid isPermaLink="false">at://did:plc:vyh2bhbkbpslorg32jaruluf/app.bsky.feed.post/3mczbg7i74k2n</guid></item><item><link>https://bsky.app/profile/designabstract.io/post/3mcco7mkcrs2w</link><description>Latest gameplay trailer from my 3D endless runner project #TeaseYaGame #UE5&#xA;&#xA;https://www.youtube.com/watch?v=Un3-NaavIkM</description><pubDate>13 Jan 2026 13:33 +0000</pubDate><guid isPermaLink="false">at://did:plc:vyh2bhbkbpslorg32jaruluf/app.bsky.feed.post/3mcco7mkcrs2w</guid></item><item><link>https://bsky.app/profile/designabstract.io/post/3mcafja7rmk2e</link><description>I spoke at Unreal Fest Orlando about my favorite topic: PCG, both the design side and Epic&#39;s tech framework for #UE5. It&#39;s 40 minutes and pretty dense, but it sparked good conversations and this was so much fun, so definitely reach out if you want to chat about it!&#xA;https://www.youtube.com/watch?v=7dn6UOrOgyg</description><pubDate>12 Jan 2026 15:52 +0000</pubDate><guid isPermaLink="false">at://did:plc:vyh2bhbkbpslorg32jaruluf/app.bsky.feed.post/3mcafja7rmk2e</guid></item><item><link>https://bsky.app/profile/designabstract.io/post/3mb5kkadcak2p</link><description>@aarimous.com question that might interest other devs out there: in AGAFABH, I really like that you propose different game modes and bridge the gap between idle game and roguelike. How was it in practice? Did players enjoy both modes? Wasn&#39;t it too hard to market on Steam?</description><pubDate>29 Dec 2025 19:19 +0000</pubDate><guid isPermaLink="false">at://did:plc:vyh2bhbkbpslorg32jaruluf/app.bsky.feed.post/3mb5kkadcak2p</guid></item><item><link>https://bsky.app/profile/designabstract.io/post/3m7zzc67gpc2y</link><description>My first vignette toying with UE5 Chaos Destruction and PCG, I&#39;m pretty happy about the transition finale!</description><pubDate>15 Dec 2025 16:07 +0000</pubDate><guid isPermaLink="false">at://did:plc:vyh2bhbkbpslorg32jaruluf/app.bsky.feed.post/3m7zzc67gpc2y</guid></item><item><link>https://bsky.app/profile/designabstract.io/post/3m7uyturcms2d</link><description>After seeing Sandfall swept all the awards at #TheGameAwards, I finally verbalized why Clair Obscur felt so meaningful to me. It&#39;s about Playing instead of Showing, it&#39;s about a small studio showing the way for those who come after. https://abstr.substack.com/p/clair-obscur-finding-the-strength</description><pubDate>13 Dec 2025 16:16 +0000</pubDate><guid isPermaLink="false">at://did:plc:vyh2bhbkbpslorg32jaruluf/app.bsky.feed.post/3m7uyturcms2d</guid></item><item><link>https://bsky.app/profile/designabstract.io/post/3kusxvzur5u2n</link><description>Why so many shooters? &#xA;- High stakes: Immediate engagement through Life-and-death scenarios. &#xA;- Simple interaction: Press a button for instant, predictable feedback. &#xA;- Easy(-ish) simulation: Simple cause-and-effect dynamics reduce design complexity. &#xA;#gamedesign #gamedev</description><pubDate>13 Jun 2024 15:50 +0000</pubDate><guid isPermaLink="false">at://did:plc:vyh2bhbkbpslorg32jaruluf/app.bsky.feed.post/3kusxvzur5u2n</guid></item><item><link>https://bsky.app/profile/designabstract.io/post/3kuqicw7tbp2q</link><description>Build and Page are up for &#34;Cosmic Crawl&#34;, my #indieGame project. It&#39;s a 5–15 minutes, 3D roguelike platformer, set in a mysterious cosmic plane. Give it a shot and share your thoughts! #WishlistWednesday abstr.itch.io/cosmic-crawl&#xA;https://abstr.itch.io/cosmic-crawl</description><pubDate>12 Jun 2024 16:06 +0000</pubDate><guid isPermaLink="false">at://did:plc:vyh2bhbkbpslorg32jaruluf/app.bsky.feed.post/3kuqicw7tbp2q</guid></item><item><link>https://bsky.app/profile/designabstract.io/post/3kqqqifms452w</link><description>Last week, I&#39;ve been playing with materials and shapes&#xA; #UE5 #procgen #IndieDev</description><pubDate>22 Apr 2024 20:52 +0000</pubDate><guid isPermaLink="false">at://did:plc:vyh2bhbkbpslorg32jaruluf/app.bsky.feed.post/3kqqqifms452w</guid></item><item><link>https://bsky.app/profile/designabstract.io/post/3kpi7jdddfj2x</link><description>Venturing deeper into the unknown &#xA;___&#xA;#UE5 #procgen #IndieDev #screenshotsaturday</description><pubDate>06 Apr 2024 18:01 +0000</pubDate><guid isPermaLink="false">at://did:plc:vyh2bhbkbpslorg32jaruluf/app.bsky.feed.post/3kpi7jdddfj2x</guid></item><item><link>https://bsky.app/profile/designabstract.io/post/3kp43jcwpki2x</link><description>I discovered an alien world tinkering with new tech... &#xA;___ &#xA;#UE5 #procgen #IndieDev</description><pubDate>01 Apr 2024 22:18 +0000</pubDate><guid isPermaLink="false">at://did:plc:vyh2bhbkbpslorg32jaruluf/app.bsky.feed.post/3kp43jcwpki2x</guid></item></channel></rss>