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<rss version="2.0"><channel><description>designer @ drinkbox&#xA;blighted, drift, echo point nova&#xA;info_player_start enjoyer&#xA;https://badman-dev.github.io/chrisbrady/</description><link>https://bsky.app/profile/1600frogs.itch.io</link><title>@1600frogs.itch.io - chris brady</title><item><link>https://bsky.app/profile/1600frogs.itch.io/post/3mznyhb55n22w</link><description>schrier producing a &#34;does he know&#34; esque reaction image with this thumbnail</description><pubDate>06 Nov 2026 18:15 +0000</pubDate><guid isPermaLink="false">at://did:plc:wd457ftn2p2cli7nb5waasx6/app.bsky.feed.post/3mznyhb55n22w</guid></item><item><link>https://bsky.app/profile/1600frogs.itch.io/post/3mzkx5n34js23</link><description>its amazing to watch this video with a very specific thesis get caught up in the extremely common woes that occur when designing a half life 2 map (both technical and design). this is my ready player one but all the references are just problems I&#39;ve had before.&#xA;&#xA;[contains quote post or other embedded content]</description><pubDate>05 Nov 2026 13:14 +0000</pubDate><guid isPermaLink="false">at://did:plc:wd457ftn2p2cli7nb5waasx6/app.bsky.feed.post/3mzkx5n34js23</guid></item><item><link>https://bsky.app/profile/1600frogs.itch.io/post/3mzdf3fizq224</link><description>occurred to me that queen&#39;s domain basically has spyro platforming rules (strong horizontal movement but minimal vertical) and that it&#39;s kind of perfect for giving the player a lot of movement freedom while still having a lot of designer control in gating progression?</description><pubDate>02 Nov 2026 13:02 +0000</pubDate><guid isPermaLink="false">at://did:plc:wd457ftn2p2cli7nb5waasx6/app.bsky.feed.post/3mzdf3fizq224</guid></item><item><link>https://bsky.app/profile/1600frogs.itch.io/post/3mzbxggg7hs2k</link><description>had a cool bit in Queen&#39;s Domain where I stumbled across a late game area early and actually locked myself in by activating a checkpoint. properly tense experience and very fun it didn&#39;t let me just backtrack, I had to actually maneuver my way through a bit before I could find a way out.</description><pubDate>01 Nov 2026 23:25 +0000</pubDate><guid isPermaLink="false">at://did:plc:wd457ftn2p2cli7nb5waasx6/app.bsky.feed.post/3mzbxggg7hs2k</guid></item><item><link>https://bsky.app/profile/1600frogs.itch.io/post/3mywqhskoj22o</link><description>&#34;creator of the god game genre&#34; is a funny title because any genre definition narrow enough to exclude it from other management simulation games like simcity leave it almost solely including the games molyneux has worked on</description><pubDate>28 Oct 2026 12:21 +0000</pubDate><guid isPermaLink="false">at://did:plc:wd457ftn2p2cli7nb5waasx6/app.bsky.feed.post/3mywqhskoj22o</guid></item><item><link>https://bsky.app/profile/1600frogs.itch.io/post/3mydisomee22u</link><description>renaissance painting deadlock screenshot</description><pubDate>20 Oct 2026 20:44 +0000</pubDate><guid isPermaLink="false">at://did:plc:wd457ftn2p2cli7nb5waasx6/app.bsky.feed.post/3mydisomee22u</guid></item><item><link>https://bsky.app/profile/1600frogs.itch.io/post/3mxxjndh4hs2v</link><description>I&#39;m enjoying the dragon&#39;s dogma expansion but it does disappoint me how much its clearly stepping back from the weird interesting design direction the base game had. how&#39;s a freak like me supposed to get my AAA rough and tumble fix in this economy</description><pubDate>16 Oct 2026 02:27 +0000</pubDate><guid isPermaLink="false">at://did:plc:wd457ftn2p2cli7nb5waasx6/app.bsky.feed.post/3mxxjndh4hs2v</guid></item><item><link>https://bsky.app/profile/1600frogs.itch.io/post/3mxci2qyzy22k</link><description>unity proudly automating the creation of a literal asset flip is so funny&#xA;&#xA;[contains quote post or other embedded content]</description><pubDate>07 Oct 2026 17:32 +0000</pubDate><guid isPermaLink="false">at://did:plc:wd457ftn2p2cli7nb5waasx6/app.bsky.feed.post/3mxci2qyzy22k</guid></item><item><link>https://bsky.app/profile/1600frogs.itch.io/post/3mwotgjqiok2s</link><description>new deadlock art looks crazy, really stoked to check it out</description><pubDate>29 Sep 2026 22:03 +0000</pubDate><guid isPermaLink="false">at://did:plc:wd457ftn2p2cli7nb5waasx6/app.bsky.feed.post/3mwotgjqiok2s</guid></item><item><link>https://bsky.app/profile/1600frogs.itch.io/post/3mwhkb5ku3c2v</link><pubDate>27 Sep 2026 00:30 +0000</pubDate><guid isPermaLink="false">at://did:plc:wd457ftn2p2cli7nb5waasx6/app.bsky.feed.post/3mwhkb5ku3c2v</guid></item><item><link>https://bsky.app/profile/1600frogs.itch.io/post/3mw26jtt5b22g</link><description>got to help write one of the blighted blogposts about our game&#39;s world structure https://store.steampowered.com/news/app/2974160/view/705530923042472641</description><pubDate>21 Sep 2026 16:55 +0000</pubDate><guid isPermaLink="false">at://did:plc:wd457ftn2p2cli7nb5waasx6/app.bsky.feed.post/3mw26jtt5b22g</guid></item></channel></rss>