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<rss version="2.0"><channel><description>Games I&#39;m working on: s.team/a/4155880&#xA;Games I’ve made: s.team/a/4029840, checkmateadvance.com</description><link>https://bsky.app/profile/freddifish.bsky.social</link><title>@freddifish.bsky.social - Ian Durra</title><item><link>https://bsky.app/profile/freddifish.bsky.social/post/3mlyrd2haac2j</link><description>I have 3d meshes with collision that need to spawn 2d user interfaces. Resulting in the most convoluted shop select/unselect logic. Will not be mixing 2d/3d like this ever again.</description><pubDate>16 May 2026 21:14 +0000</pubDate><guid isPermaLink="false">at://did:plc:xmj6ensmeo7obl3luf545p3y/app.bsky.feed.post/3mlyrd2haac2j</guid></item><item><link>https://bsky.app/profile/freddifish.bsky.social/post/3mluq4jeiz22r</link><description>I&#39;ve been really enjoying drawing in Krita</description><pubDate>15 May 2026 06:42 +0000</pubDate><guid isPermaLink="false">at://did:plc:xmj6ensmeo7obl3luf545p3y/app.bsky.feed.post/3mluq4jeiz22r</guid></item><item><link>https://bsky.app/profile/freddifish.bsky.social/post/3mlmxvpvgwc2z</link><description>Went to in person gamedev meetup. Very sick, big recommend devs do that if it’s available to you.</description><pubDate>12 May 2026 04:40 +0000</pubDate><guid isPermaLink="false">at://did:plc:xmj6ensmeo7obl3luf545p3y/app.bsky.feed.post/3mlmxvpvgwc2z</guid></item><item><link>https://bsky.app/profile/freddifish.bsky.social/post/3mlc4v5j6n22x</link><description>In Lucky Break you can talk to Sally who runs the bar. She&#39;s sells Drinks to help your high scores, Rings to improve your luck, and Pills to heal your wounds. Just don&#39;t try to underbid her, as she doesn&#39;t tolerate any nonsense. #gamedev #indiedev #godot #roguelike</description><pubDate>07 May 2026 21:10 +0000</pubDate><guid isPermaLink="false">at://did:plc:xmj6ensmeo7obl3luf545p3y/app.bsky.feed.post/3mlc4v5j6n22x</guid></item><item><link>https://bsky.app/profile/freddifish.bsky.social/post/3ml6zlcvuvk2a</link><description>me right now</description><pubDate>06 May 2026 15:33 +0000</pubDate><guid isPermaLink="false">at://did:plc:xmj6ensmeo7obl3luf545p3y/app.bsky.feed.post/3ml6zlcvuvk2a</guid></item><item><link>https://bsky.app/profile/freddifish.bsky.social/post/3ml5olzvfhc24</link><description>Candidate release build approved for game #1. A long list of bugs to fix but in theory could release it whenever</description><pubDate>06 May 2026 02:44 +0000</pubDate><guid isPermaLink="false">at://did:plc:xmj6ensmeo7obl3luf545p3y/app.bsky.feed.post/3ml5olzvfhc24</guid></item><item><link>https://bsky.app/profile/freddifish.bsky.social/post/3ml4rsqxrok2u</link><description>one more spin on the money machine #godot #gamedev #indiedev</description><pubDate>05 May 2026 18:09 +0000</pubDate><guid isPermaLink="false">at://did:plc:xmj6ensmeo7obl3luf545p3y/app.bsky.feed.post/3ml4rsqxrok2u</guid></item><item><link>https://bsky.app/profile/freddifish.bsky.social/post/3mkvlsj2qjs2g</link><description>submitted candidate release build for Zero Warning. Beginning of the end! Going from the codebase of first game (complete mess) to second is night and day. Biggest level up was organization of assets and scripts.</description><pubDate>02 May 2026 21:32 +0000</pubDate><guid isPermaLink="false">at://did:plc:xmj6ensmeo7obl3luf545p3y/app.bsky.feed.post/3mkvlsj2qjs2g</guid></item><item><link>https://bsky.app/profile/freddifish.bsky.social/post/3mkv54txths2w</link><description>yeesh. My mom really outdid herself on the hand paintings. Really sells the effect imo #indiedev #godot #gamedev</description><pubDate>02 May 2026 17:10 +0000</pubDate><guid isPermaLink="false">at://did:plc:xmj6ensmeo7obl3luf545p3y/app.bsky.feed.post/3mkv54txths2w</guid></item><item><link>https://bsky.app/profile/freddifish.bsky.social/post/3mkt742zhpc2b</link><description>In response to the US Supreme Court decision: It wasn&#39;t until having a kid myself did I come to understand how medically necessary abortions are. Abortions save Mom&#39;s life in the event something goes wrong. Restricting abortions kills people, there is no reason to limit access.</description><pubDate>01 May 2026 22:40 +0000</pubDate><guid isPermaLink="false">at://did:plc:xmj6ensmeo7obl3luf545p3y/app.bsky.feed.post/3mkt742zhpc2b</guid></item><item><link>https://bsky.app/profile/freddifish.bsky.social/post/3mkt53aqbfc2a</link><description>joined my local gamedev meetup group (Glitch City LA). Excited to meet some other people who like making games.</description><pubDate>01 May 2026 22:04 +0000</pubDate><guid isPermaLink="false">at://did:plc:xmj6ensmeo7obl3luf545p3y/app.bsky.feed.post/3mkt53aqbfc2a</guid></item><item><link>https://bsky.app/profile/freddifish.bsky.social/post/3mkt475rm6s2b</link><description>I put this gif together for the Steam page, and it&#39;s cool to see several mechanics in a single clip. #gamedev #indiedev #godot</description><pubDate>01 May 2026 21:48 +0000</pubDate><guid isPermaLink="false">at://did:plc:xmj6ensmeo7obl3luf545p3y/app.bsky.feed.post/3mkt475rm6s2b</guid></item><item><link>https://bsky.app/profile/freddifish.bsky.social/post/3mkt42poyy22b</link><description>paraphrasing Friedemann but one reason to post content on social media about game, is to just figure out what resonates with people. Basically A/B testing snippets of the game and prepping for a trailer down the line.</description><pubDate>01 May 2026 21:45 +0000</pubDate><guid isPermaLink="false">at://did:plc:xmj6ensmeo7obl3luf545p3y/app.bsky.feed.post/3mkt42poyy22b</guid></item><item><link>https://bsky.app/profile/freddifish.bsky.social/post/3mkqj2w4y6k2l</link><description>Lucky Break Steam page is live! Wishlist the game on Steam: s.team/a/4155880&#xA;https://s.team/a/4155880</description><pubDate>30 Apr 2026 21:00 +0000</pubDate><guid isPermaLink="false">at://did:plc:xmj6ensmeo7obl3luf545p3y/app.bsky.feed.post/3mkqj2w4y6k2l</guid></item><item><link>https://bsky.app/profile/freddifish.bsky.social/post/3mknpkr3kfs2a</link><description>No Zombies in the Club. a game about being a bouncer in a post-apocalyptic world</description><pubDate>29 Apr 2026 18:18 +0000</pubDate><guid isPermaLink="false">at://did:plc:xmj6ensmeo7obl3luf545p3y/app.bsky.feed.post/3mknpkr3kfs2a</guid></item><item><link>https://bsky.app/profile/freddifish.bsky.social/post/3mkgc4vcny22g</link><description>if I were to make another anomaly game, I would set in as simple/low poly an environment as possible. Like an infinite staircase, or a forest. Designing horror you always want to direct the player&#39;s focus to build tension, and if there&#39;s too much stuff on screen it&#39;s distracting.</description><pubDate>26 Apr 2026 19:29 +0000</pubDate><guid isPermaLink="false">at://did:plc:xmj6ensmeo7obl3luf545p3y/app.bsky.feed.post/3mkgc4vcny22g</guid></item><item><link>https://bsky.app/profile/freddifish.bsky.social/post/3mke56pxigk27</link><description>11 anomalies done today. 13 left, probably another three days on Zero Warning, and I can call it done (like for good)</description><pubDate>25 Apr 2026 22:56 +0000</pubDate><guid isPermaLink="false">at://did:plc:xmj6ensmeo7obl3luf545p3y/app.bsky.feed.post/3mke56pxigk27</guid></item><item><link>https://bsky.app/profile/freddifish.bsky.social/post/3mkbr5ueha22n</link><description>Lucky Break Steam page submitted for review, now I return to finish Zero Warning (please god let me stop working on this game)</description><pubDate>25 Apr 2026 00:15 +0000</pubDate><guid isPermaLink="false">at://did:plc:xmj6ensmeo7obl3luf545p3y/app.bsky.feed.post/3mkbr5ueha22n</guid></item><item><link>https://bsky.app/profile/freddifish.bsky.social/post/3mkboxr3e6k2b</link><description>wait... where in Steam do you localize a game&#39;s title?</description><pubDate>24 Apr 2026 23:36 +0000</pubDate><guid isPermaLink="false">at://did:plc:xmj6ensmeo7obl3luf545p3y/app.bsky.feed.post/3mkboxr3e6k2b</guid></item><item><link>https://bsky.app/profile/freddifish.bsky.social/post/3mk4raht22k2g</link><description>Becoming convinced that Steam playerbase just want games about dwarves mining gold.</description><pubDate>23 Apr 2026 00:33 +0000</pubDate><guid isPermaLink="false">at://did:plc:xmj6ensmeo7obl3luf545p3y/app.bsky.feed.post/3mk4raht22k2g</guid></item><item><link>https://bsky.app/profile/freddifish.bsky.social/post/3mk4r52qtjs2g</link><description>an incremental game about a dragon hording gold.</description><pubDate>23 Apr 2026 00:31 +0000</pubDate><guid isPermaLink="false">at://did:plc:xmj6ensmeo7obl3luf545p3y/app.bsky.feed.post/3mk4r52qtjs2g</guid></item><item><link>https://bsky.app/profile/freddifish.bsky.social/post/3mk4hyvswws2m</link><description>getting really silly with it #godot</description><pubDate>22 Apr 2026 21:48 +0000</pubDate><guid isPermaLink="false">at://did:plc:xmj6ensmeo7obl3luf545p3y/app.bsky.feed.post/3mk4hyvswws2m</guid></item><item><link>https://bsky.app/profile/freddifish.bsky.social/post/3mjzpociqkc2j</link><description>I love making roguelikes but the genre expectations of 100+ items is a real killer and makes the back half of development miserable.</description><pubDate>21 Apr 2026 19:27 +0000</pubDate><guid isPermaLink="false">at://did:plc:xmj6ensmeo7obl3luf545p3y/app.bsky.feed.post/3mjzpociqkc2j</guid></item><item><link>https://bsky.app/profile/freddifish.bsky.social/post/3mjzpm4b2rc2j</link><description>I’m concerned about trying to develop an incremental game because it’s saturated genre, and quality bar is higher now. However the ridiculously short dev times is really appealing.</description><pubDate>21 Apr 2026 19:26 +0000</pubDate><guid isPermaLink="false">at://did:plc:xmj6ensmeo7obl3luf545p3y/app.bsky.feed.post/3mjzpm4b2rc2j</guid></item><item><link>https://bsky.app/profile/freddifish.bsky.social/post/3mjzpfmyvbk2j</link><description>Took a break last night and just for fun tried cloning Dodecadragons in Godot. Got the first panel working and everything incrementing in a few hours. crazy how fast different game genres can be</description><pubDate>21 Apr 2026 19:22 +0000</pubDate><guid isPermaLink="false">at://did:plc:xmj6ensmeo7obl3luf545p3y/app.bsky.feed.post/3mjzpfmyvbk2j</guid></item><item><link>https://bsky.app/profile/freddifish.bsky.social/post/3mjzpc5swrs2j</link><description>Most compelling reason I’ve heard to “genre chase” is there’s way more bundle opportunities available on Steam. Like incremental mega bundles are numerous compared to other genres right now</description><pubDate>21 Apr 2026 19:20 +0000</pubDate><guid isPermaLink="false">at://did:plc:xmj6ensmeo7obl3luf545p3y/app.bsky.feed.post/3mjzpc5swrs2j</guid></item><item><link>https://bsky.app/profile/freddifish.bsky.social/post/3mjxta4fc5c2x</link><description>Execute demo is very good. I see why that game popped off</description><pubDate>21 Apr 2026 01:25 +0000</pubDate><guid isPermaLink="false">at://did:plc:xmj6ensmeo7obl3luf545p3y/app.bsky.feed.post/3mjxta4fc5c2x</guid></item><item><link>https://bsky.app/profile/freddifish.bsky.social/post/3mjxohxep5c27</link><description>Getting the Steam page ready for Lucky Break... really happy with how it all is turning out. Excited to finish Zero Warning and get cracking on Lucky Break demo in May. #godot</description><pubDate>21 Apr 2026 00:00 +0000</pubDate><guid isPermaLink="false">at://did:plc:xmj6ensmeo7obl3luf545p3y/app.bsky.feed.post/3mjxohxep5c27</guid></item><item><link>https://bsky.app/profile/freddifish.bsky.social/post/3mjt2w4hg3c2l</link><description>Payne Robinson bar really hitting about &#39;building above your skill level&#39;. My first two games are overscoped, and I&#39;ve spent wayy to much time just getting systems working, with zero time spent &#34;finding the fun&#34;. Third game I&#39;m keeping the systems severly limited so I can spend time designing/QA.</description><pubDate>19 Apr 2026 04:00 +0000</pubDate><guid isPermaLink="false">at://did:plc:xmj6ensmeo7obl3luf545p3y/app.bsky.feed.post/3mjt2w4hg3c2l</guid></item><item><link>https://bsky.app/profile/freddifish.bsky.social/post/3mjs3mbjeks22</link><description>getting the steam page ready to announce #screenshotsaturday</description><pubDate>18 Apr 2026 18:39 +0000</pubDate><guid isPermaLink="false">at://did:plc:xmj6ensmeo7obl3luf545p3y/app.bsky.feed.post/3mjs3mbjeks22</guid></item></channel></rss>