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<rss version="2.0"><channel><description>Game dev currently working on Untitled Mech Project!&#xA;  - Looking for a 3d artist/animator&#xA;&#xA;Community Discord: https://discord.gg/h56uhwYWjM&#xA;&#xA;Engineer/Co-Founder of Actual Nerds (@actualnerds.bsky.social)</description><link>https://bsky.app/profile/handleonline.bsky.social</link><title>@handleonline.bsky.social - Angelo</title><item><link>https://bsky.app/profile/handleonline.bsky.social/post/3mwgezesdas2r</link><description>Working on more arena opponents ~&#xA;&#xA;Name: Lilith, difficulty: medium. Their setup is built around using a railgun as their primary weapon. They do their best to keep a mid-range distance, while hoping the railgun does most of the damage&#xA;&#xA;#ue5 #mech #screenshotsaturday #gamedev #indiedev</description><pubDate>26 Sep 2026 13:23 +0000</pubDate><guid isPermaLink="false">at://did:plc:zej2i2hdv4df7u5jpdwcftcm/app.bsky.feed.post/3mwgezesdas2r</guid></item><item><link>https://bsky.app/profile/handleonline.bsky.social/post/3mvut5sqf222r</link><description>Working on Arena opponents now - it&#39;s lots of fun designing enemy builds and playstyles. First to showoff is Hector! Medium difficulty, their setup uses a variety of missiles and constantly tries to keep distance from the player&#xA;&#xA;#ue5 #screenshotsaturday #mech #indiegame #gamedev</description><pubDate>19 Sep 2026 13:49 +0000</pubDate><guid isPermaLink="false">at://did:plc:zej2i2hdv4df7u5jpdwcftcm/app.bsky.feed.post/3mvut5sqf222r</guid></item><item><link>https://bsky.app/profile/handleonline.bsky.social/post/3mvj6q6we4k24</link><description>Got the Arena systems working!&#xA;&#xA;After selecting an opponent, the player is transported to the appropriate Arena where they commence their 1v1. Win or lose, the player can choose to restart the match or back out&#xA;&#xA;#ue5 #mech #indiegame #gamedev #armoredcore #メカ #インディーゲーム</description><pubDate>14 Sep 2026 22:44 +0000</pubDate><guid isPermaLink="false">at://did:plc:zej2i2hdv4df7u5jpdwcftcm/app.bsky.feed.post/3mvj6q6we4k24</guid></item><item><link>https://bsky.app/profile/handleonline.bsky.social/post/3mvdfsb6gds2k</link><description>Working on the Arena UI UX - came up with a way to let the player see background info about their opponent and exactly what parts they have equipped. Also added in some debug tools for loading an opponent&#39;s parts into the player&#39;s Mech&#xA;&#xA;#ue5 #mech #indiegame #gamedev</description><pubDate>12 Sep 2026 15:34 +0000</pubDate><guid isPermaLink="false">at://did:plc:zej2i2hdv4df7u5jpdwcftcm/app.bsky.feed.post/3mvdfsb6gds2k</guid></item><item><link>https://bsky.app/profile/handleonline.bsky.social/post/3mv76p2he2k22</link><description>Second and final Arena map... for now ~&#xA;&#xA;This zone is for forcing close encounters - the player and their opponent engage at the bottom of a crater, circled by a ruined city. There is no coverage and the size of the playable Arena is small&#xA;&#xA;#ue5 #indiegame #gamedev #indiedev</description><pubDate>10 Sep 2026 23:16 +0000</pubDate><guid isPermaLink="false">at://did:plc:zej2i2hdv4df7u5jpdwcftcm/app.bsky.feed.post/3mv76p2he2k22</guid></item><item><link>https://bsky.app/profile/handleonline.bsky.social/post/3mv4qcuqwmc2w</link><description>Working on Arena maps now ~ &#xA;&#xA;First up, I wanted to make a larger zone with sparse cover and change in elevation. Fast and lightweight builds will probably benefit most in this environment&#xA;&#xA;#ue5 #indiegame #gamedev</description><pubDate>09 Sep 2026 23:54 +0000</pubDate><guid isPermaLink="false">at://did:plc:zej2i2hdv4df7u5jpdwcftcm/app.bsky.feed.post/3mv4qcuqwmc2w</guid></item><item><link>https://bsky.app/profile/handleonline.bsky.social/post/3muuditzfqk2l</link><description>With the addition of the new part types, there are 113 unique mech parts, 56 of which are weapons.&#xA;&#xA;Now I can create enemy mechs with different parts, which also means I get to work on the next big system: The Arena&#xA;&#xA;I&#39;ve been looking forward to this for a long time!</description><pubDate>06 Sep 2026 15:43 +0000</pubDate><guid isPermaLink="false">at://did:plc:zej2i2hdv4df7u5jpdwcftcm/app.bsky.feed.post/3muuditzfqk2l</guid></item><item><link>https://bsky.app/profile/handleonline.bsky.social/post/3murujphy3s2e</link><description>Last of the new weapon types: heavy missiles!&#xA;&#xA;Another one of my personal favorites. This projectile applies constant pressure through a slow tracking rate. On contact, it explodes in a massive area and causes significant damage&#xA;&#xA;#ue5 #mech #screenshotsaturday #gamedev</description><pubDate>05 Sep 2026 16:10 +0000</pubDate><guid isPermaLink="false">at://did:plc:zej2i2hdv4df7u5jpdwcftcm/app.bsky.feed.post/3murujphy3s2e</guid></item><item><link>https://bsky.app/profile/handleonline.bsky.social/post/3muqn5q62hk2y</link><description>New weapon types part 12: Vertical Missiles!&#xA;&#xA;These function as your typical missiles which climb into the air for a bit before homing onto their target - the purpose here being they hit their mark from an overhead angle&#xA;&#xA;#ue5 #mech #indiegame #gamedev</description><pubDate>05 Sep 2026 04:25 +0000</pubDate><guid isPermaLink="false">at://did:plc:zej2i2hdv4df7u5jpdwcftcm/app.bsky.feed.post/3muqn5q62hk2y</guid></item><item><link>https://bsky.app/profile/handleonline.bsky.social/post/3munifrvmkk2d</link><description>New weapon types part 11: Cluster Bomb Missiles!&#xA;&#xA;One of my personal favorites - when this missiles arrives above its target, its split into many smaller explosives and carpets the area in destruction. These are ideal for clearing large groups of low health enemies&#xA;&#xA;#ue5 #mech #indiegame #gamedev</description><pubDate>03 Sep 2026 22:22 +0000</pubDate><guid isPermaLink="false">at://did:plc:zej2i2hdv4df7u5jpdwcftcm/app.bsky.feed.post/3munifrvmkk2d</guid></item><item><link>https://bsky.app/profile/handleonline.bsky.social/post/3mul3lnjtr22s</link><description>New weapon types part 10: Hand Missiles!&#xA;&#xA;These are for the missile lovers out there - they can be equipped to the right or left hand slot, allowing for extra missiles. Thought the implementation would be difficult, but it ended up being ezpz&#xA;&#xA;#ue5 #mech #indiegame #gamedev</description><pubDate>02 Sep 2026 23:28 +0000</pubDate><guid isPermaLink="false">at://did:plc:zej2i2hdv4df7u5jpdwcftcm/app.bsky.feed.post/3mul3lnjtr22s</guid></item><item><link>https://bsky.app/profile/handleonline.bsky.social/post/3mufzodhv7k2r</link><description>New weapon types part 9: Split Missiles (part 2)&#xA;&#xA;Whipped up a new variation of the split missile. Instead of separating into four projectiles, it splits into two flanking missiles. The purpose of these are for continuously pressuring a target&#xA;&#xA;#ue5 #mech #indiegame #gamedev</description><pubDate>31 Aug 2026 23:10 +0000</pubDate><guid isPermaLink="false">at://did:plc:zej2i2hdv4df7u5jpdwcftcm/app.bsky.feed.post/3mufzodhv7k2r</guid></item><item><link>https://bsky.app/profile/handleonline.bsky.social/post/3mua6b57ooc2b</link><description>New weapon types part 8: Split Missiles!&#xA;&#xA;These projectiles will divide into multiple smaller missiles when they get near their target. For the first iteration, I went with the classic four way split&#xA;&#xA;#ue5 #mech #indiegame #screenshotsaturday #gamedev</description><pubDate>29 Aug 2026 15:16 +0000</pubDate><guid isPermaLink="false">at://did:plc:zej2i2hdv4df7u5jpdwcftcm/app.bsky.feed.post/3mua6b57ooc2b</guid></item><item><link>https://bsky.app/profile/handleonline.bsky.social/post/3mu6fii5sps2a</link><description>New weapon types part 7: Back Slug Gun!&#xA;&#xA;This heavy back weapon is made for wreaking havoc on a wide area with large heavy projectiles. Still trying to figure out the balance on it, point blanking anything with it absolutely shreds at the moment&#xA;&#xA;#ue5 #mech #indiegame #gamedev</description><pubDate>28 Aug 2026 22:20 +0000</pubDate><guid isPermaLink="false">at://did:plc:zej2i2hdv4df7u5jpdwcftcm/app.bsky.feed.post/3mu6fii5sps2a</guid></item><item><link>https://bsky.app/profile/handleonline.bsky.social/post/3mtx2gsx42226</link><description>New weapon types part 6: sniper rifles!&#xA;&#xA;Similar to the hand railgun, the sniper locks the player into an animation (placeholder) and fires when done. The animation here is intentionally longer, to create an even higher risk ceiling for the player&#xA;&#xA;#ue5 #mech #indiegame #gamedev</description><pubDate>26 Aug 2026 00:14 +0000</pubDate><guid isPermaLink="false">at://did:plc:zej2i2hdv4df7u5jpdwcftcm/app.bsky.feed.post/3mtx2gsx42226</guid></item><item><link>https://bsky.app/profile/handleonline.bsky.social/post/3mtunnyzfas2f</link><description>New weapon types part 5: Hand Railgun!&#xA;&#xA;This weapon deals high single target damage. On use, the player locks into an animation (placeholder), firing on completion - this creates high risk high reward scenarios!&#xA;&#xA;#ue5 #mech #indiegame #gamedev</description><pubDate>25 Aug 2026 01:20 +0000</pubDate><guid isPermaLink="false">at://did:plc:zej2i2hdv4df7u5jpdwcftcm/app.bsky.feed.post/3mtunnyzfas2f</guid></item><item><link>https://bsky.app/profile/handleonline.bsky.social/post/3mtr22pzs3s22</link><description>New weapon types part 4: the machine shotgun!&#xA;&#xA;I intend for this weapon to be good at clearing cannon-fodder enemies. Still figuring out the balance of total projectiles in the spread and overall damage, but it&#39;s a very fun weapon so far!&#xA;&#xA;#ue5 #mech #indiegame #gamedev</description><pubDate>23 Aug 2026 14:51 +0000</pubDate><guid isPermaLink="false">at://did:plc:zej2i2hdv4df7u5jpdwcftcm/app.bsky.feed.post/3mtr22pzs3s22</guid></item><item><link>https://bsky.app/profile/handleonline.bsky.social/post/3mtoirdkv3k2o</link><description>New weapon types part 3!&#xA;&#xA;Added in a burst assault rifle. Ended up being a little more difficult than expected - had to rework some existing systems to support grouping bullets under the same calculated trajectory&#xA;&#xA;#ue5 #mech #indiegame #gamedev</description><pubDate>22 Aug 2026 14:36 +0000</pubDate><guid isPermaLink="false">at://did:plc:zej2i2hdv4df7u5jpdwcftcm/app.bsky.feed.post/3mtoirdkv3k2o</guid></item><item><link>https://bsky.app/profile/handleonline.bsky.social/post/3mtmmrxqgqk2l</link><description>New weapons part 2 of ???&#xA;&#xA;Got the machine gun type working!&#xA;&#xA;Forgot to mention in my last post that I&#39;m doing audio implementations with the weapons. For this, I had to figure out new audio solutions for handling many overlapping sounds at once&#xA;&#xA;#ue5 #mech #indiegame #gamedev</description><pubDate>21 Aug 2026 20:43 +0000</pubDate><guid isPermaLink="false">at://did:plc:zej2i2hdv4df7u5jpdwcftcm/app.bsky.feed.post/3mtmmrxqgqk2l</guid></item><item><link>https://bsky.app/profile/handleonline.bsky.social/post/3mtk4szu67k2l</link><description>New weapons part 1 ~&#xA;&#xA;I decided it was finally time to overhaul the sword. I removed the slow multi-combo attacks and charging ability. Using a new animation, the sword now deals quick instant strikes!&#xA;&#xA;#ue5 #mech #indiegame #gamedev</description><pubDate>20 Aug 2026 20:52 +0000</pubDate><guid isPermaLink="false">at://did:plc:zej2i2hdv4df7u5jpdwcftcm/app.bsky.feed.post/3mtk4szu67k2l</guid></item><item><link>https://bsky.app/profile/handleonline.bsky.social/post/3mtfbxwzr7c2x</link><description>Starting work on new Mech parts and weapons. The first part type I&#39;m focused on is the Targeting System.&#xA;&#xA;This part determines scan and target distance, scan and stat refresh rate, weapon accuracy, missile lock speed, and Targeting Frame dimensions&#xA;&#xA;#ue5 #mech #indiegame #gamedev</description><pubDate>18 Aug 2026 22:41 +0000</pubDate><guid isPermaLink="false">at://did:plc:zej2i2hdv4df7u5jpdwcftcm/app.bsky.feed.post/3mtfbxwzr7c2x</guid></item><item><link>https://bsky.app/profile/handleonline.bsky.social/post/3mt7kqkar522d</link><description>Overall, I&#39;m really happy with the integration of the destroy urban environment assets that I grabbed off Fab! They&#39;re really performant as Nanite meshes and blend in very with the existing desert decoration&#xA;&#xA;#ue5 #mech #indiegame #gamedev</description><pubDate>16 Aug 2026 16:02 +0000</pubDate><guid isPermaLink="false">at://did:plc:zej2i2hdv4df7u5jpdwcftcm/app.bsky.feed.post/3mt7kqkar522d</guid></item><item><link>https://bsky.app/profile/handleonline.bsky.social/post/3mt4r36gg4c2e</link><description>I&#39;m satisfied with the performance of the destroyed urban city assets. To help with optimizations, I created new systems to handle niagara mesh culling. Overall, I was able to setup a nice benchmark test here with hundreds of buildings&#xA;&#xA;#ue5 #mech #screenshotsaturday #gamedev</description><pubDate>15 Aug 2026 13:17 +0000</pubDate><guid isPermaLink="false">at://did:plc:zej2i2hdv4df7u5jpdwcftcm/app.bsky.feed.post/3mt4r36gg4c2e</guid></item><item><link>https://bsky.app/profile/handleonline.bsky.social/post/3mt34ugexik2q</link><description>More work on destroyed urban city environments: for smaller buildings, I decided to make them destructible. I was able to leverage the existing system for their integration pretty easily. They can be destroyed either through damage or collision&#xA;&#xA;#ue5 #mech #indiegame #gamedev</description><pubDate>14 Aug 2026 21:43 +0000</pubDate><guid isPermaLink="false">at://did:plc:zej2i2hdv4df7u5jpdwcftcm/app.bsky.feed.post/3mt34ugexik2q</guid></item><item><link>https://bsky.app/profile/handleonline.bsky.social/post/3msykfzvrok2r</link><description>Found an abandoned building asset pack on Fab which is pretty optimized and a nice replacement for my existing city structures. Created a PCG for generation and am currently benchmarking performance - so far so good!&#xA;&#xA;#ue5 #indiegame #gamedev</description><pubDate>13 Aug 2026 21:07 +0000</pubDate><guid isPermaLink="false">at://did:plc:zej2i2hdv4df7u5jpdwcftcm/app.bsky.feed.post/3msykfzvrok2r</guid></item><item><link>https://bsky.app/profile/handleonline.bsky.social/post/3mqf2ddthps2t</link><description>Combined good nanite trees I found on Fab with some Quixel megascans decoration to come up with a new overall desert biome look and feel. Used landscape material combined with PCG for generation.&#xA;&#xA;#ue5 #screenshotsaturday #indiedev #gamedev</description><pubDate>11 Jul 2026 16:08 +0000</pubDate><guid isPermaLink="false">at://did:plc:zej2i2hdv4df7u5jpdwcftcm/app.bsky.feed.post/3mqf2ddthps2t</guid></item><item><link>https://bsky.app/profile/handleonline.bsky.social/post/3mqd5dudlfc2t</link><description>More QOL things ~&#xA;&#xA;I removed the jump delay and added in an immediate impulse when engaging vertical boost from the ground. Also implemented a bonus thrust if you pair a jump with an evasive boost. Makes everything feel much more responsive!&#xA;&#xA;#ue5 #mech #indiegame #gamedev</description><pubDate>10 Jul 2026 21:57 +0000</pubDate><guid isPermaLink="false">at://did:plc:zej2i2hdv4df7u5jpdwcftcm/app.bsky.feed.post/3mqd5dudlfc2t</guid></item><item><link>https://bsky.app/profile/handleonline.bsky.social/post/3mqandhtbqk2y</link><description>Found a good non-modular buildings asset pack on Fab that wasn&#39;t too expensive. Allowed me to test out destructible buildings at scale. So far so good!&#xA;&#xA;#ue5 #mech #indiegame #gamedev</description><pubDate>09 Jul 2026 22:05 +0000</pubDate><guid isPermaLink="false">at://did:plc:zej2i2hdv4df7u5jpdwcftcm/app.bsky.feed.post/3mqandhtbqk2y</guid></item><item><link>https://bsky.app/profile/handleonline.bsky.social/post/3mq5ysvzlfk27</link><description>I added back in the ability to fire weapons during evasive boosts. Previously, I didn&#39;t want Mechs to spam dodges without a tradeoff, but I&#39;ve decided yolo let&#39;s see what happens&#xA;&#xA;#ue5 #mech #indiegame #gamedev</description><pubDate>08 Jul 2026 20:53 +0000</pubDate><guid isPermaLink="false">at://did:plc:zej2i2hdv4df7u5jpdwcftcm/app.bsky.feed.post/3mq5ysvzlfk27</guid></item><item><link>https://bsky.app/profile/handleonline.bsky.social/post/3mq3n2harok2d</link><description>Found a great YT vid by Dallas Drapeau which goes over the default Unreal Engine ACES Tonemapper, and how to replace it with an AgX Tonemapper. Immediately noticed the improvements - less washed out and more pop!&#xA;&#xA;#ue5 #indiegame #gamedev</description><pubDate>07 Jul 2026 22:17 +0000</pubDate><guid isPermaLink="false">at://did:plc:zej2i2hdv4df7u5jpdwcftcm/app.bsky.feed.post/3mq3n2harok2d</guid></item></channel></rss>