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<rss version="2.0"><channel><description>Game Developer and Tech Artist ✨&#xA;passivestar.xyz</description><link>https://bsky.app/profile/passivestar.bsky.social</link><title>@passivestar.bsky.social - passivestar</title><item><link>https://bsky.app/profile/passivestar.bsky.social/post/3mlo6ccahls2p</link><description>Blender 5.2 will introduce remote asset libraries with granular per-asset downloads that anyone can host. This is HUGE</description><pubDate>12 May 2026 16:07 +0000</pubDate><guid isPermaLink="false">at://did:plc:zh2ycj77y3xveuhlydgalenq/app.bsky.feed.post/3mlo6ccahls2p</guid></item><item><link>https://bsky.app/profile/passivestar.bsky.social/post/3mlnpcphjzs2e</link><description>There&#39;s a godot PR that will give you nearly unlimited shader customizability at high maintenance cost. It will allow you to implement a lot of new effects that godot can&#39;t do now and fix a lot of current rendering problems without a need to fork the engine&#xA;&#xA;It will be a very important PR for godot&#xA;https://github.com/godotengine/godot/pull/111939</description><pubDate>12 May 2026 11:39 +0000</pubDate><guid isPermaLink="false">at://did:plc:zh2ycj77y3xveuhlydgalenq/app.bsky.feed.post/3mlnpcphjzs2e</guid></item><item><link>https://bsky.app/profile/passivestar.bsky.social/post/3ml2x5jkfts2p</link><description>you can use emissive decals for very cheap fake lights</description><pubDate>05 May 2026 00:39 +0000</pubDate><guid isPermaLink="false">at://did:plc:zh2ycj77y3xveuhlydgalenq/app.bsky.feed.post/3ml2x5jkfts2p</guid></item><item><link>https://bsky.app/profile/passivestar.bsky.social/post/3mkqpf6y4hs2k</link><description>before plugging it into decals I was just trying to make some normal-mapped smoke cards&#xA;&#xA;this is inspired by the convenience of godot&#39;s built-in image generators like noises and gradients&#xA;&#xA;[contains quote post or other embedded content]</description><pubDate>30 Apr 2026 22:53 +0000</pubDate><guid isPermaLink="false">at://did:plc:zh2ycj77y3xveuhlydgalenq/app.bsky.feed.post/3mkqpf6y4hs2k</guid></item><item><link>https://bsky.app/profile/passivestar.bsky.social/post/3mkqgkb67v22z</link><description>searching for the least insane pbr wear decal workflow in godot. subclassing the decal class with custom procedural pbr map generators is probably it</description><pubDate>30 Apr 2026 20:15 +0000</pubDate><guid isPermaLink="false">at://did:plc:zh2ycj77y3xveuhlydgalenq/app.bsky.feed.post/3mkqgkb67v22z</guid></item><item><link>https://bsky.app/profile/passivestar.bsky.social/post/3mkojgvosmk2h</link><description>water</description><pubDate>30 Apr 2026 02:02 +0000</pubDate><guid isPermaLink="false">at://did:plc:zh2ycj77y3xveuhlydgalenq/app.bsky.feed.post/3mkojgvosmk2h</guid></item><item><link>https://bsky.app/profile/passivestar.bsky.social/post/3mkjxhj666k2x</link><description>fluid sim</description><pubDate>28 Apr 2026 06:29 +0000</pubDate><guid isPermaLink="false">at://did:plc:zh2ycj77y3xveuhlydgalenq/app.bsky.feed.post/3mkjxhj666k2x</guid></item><item><link>https://bsky.app/profile/passivestar.bsky.social/post/3mkgvqaz7hk27</link><description>yellowpaint</description><pubDate>27 Apr 2026 01:20 +0000</pubDate><guid isPermaLink="false">at://did:plc:zh2ycj77y3xveuhlydgalenq/app.bsky.feed.post/3mkgvqaz7hk27</guid></item><item><link>https://bsky.app/profile/passivestar.bsky.social/post/3mhij2yhgbs2c</link><description>@adriaan.games has been cooking a better godot runbar:&#xA;&#xA;- cleaner ui by default&#xA;- custom run presets for different scenes and run params (buttons in the optional right panel)&#xA;- includes embedding options that were previously separate</description><pubDate>20 Mar 2026 12:23 +0000</pubDate><guid isPermaLink="false">at://did:plc:zh2ycj77y3xveuhlydgalenq/app.bsky.feed.post/3mhij2yhgbs2c</guid></item><item><link>https://bsky.app/profile/passivestar.bsky.social/post/3mhi7bs3zpc25</link><description>maybe it&#39;s time for a UI for creating custom menus in blender now that 5.1 assigns operator names to node tools</description><pubDate>20 Mar 2026 09:28 +0000</pubDate><guid isPermaLink="false">at://did:plc:zh2ycj77y3xveuhlydgalenq/app.bsky.feed.post/3mhi7bs3zpc25</guid></item><item><link>https://bsky.app/profile/passivestar.bsky.social/post/3mh7dbbji6k2t</link><description>alright lets see what nvidia is up to</description><pubDate>16 Mar 2026 20:46 +0000</pubDate><guid isPermaLink="false">at://did:plc:zh2ycj77y3xveuhlydgalenq/app.bsky.feed.post/3mh7dbbji6k2t</guid></item><item><link>https://bsky.app/profile/passivestar.bsky.social/post/3mh3pcadflc2x</link><description>should I work on godot or should I make a game in it</description><pubDate>15 Mar 2026 10:10 +0000</pubDate><guid isPermaLink="false">at://did:plc:zh2ycj77y3xveuhlydgalenq/app.bsky.feed.post/3mh3pcadflc2x</guid></item><item><link>https://bsky.app/profile/passivestar.bsky.social/post/3mgy3gm6icc2k</link><description>EVERYBODY STAY CALM! we have realtime area lights in godot, I REPEAT, AREA LIGHTS IN GODOT, this is not a drill 🚨 🗣️</description><pubDate>13 Mar 2026 23:37 +0000</pubDate><guid isPermaLink="false">at://did:plc:zh2ycj77y3xveuhlydgalenq/app.bsky.feed.post/3mgy3gm6icc2k</guid></item><item><link>https://bsky.app/profile/passivestar.bsky.social/post/3mguiinf7hc2u</link><description>they what???&#xA;https://80.lv/articles/nvidia-launches-path-tracing-fork-of-godot-engine</description><pubDate>12 Mar 2026 13:20 +0000</pubDate><guid isPermaLink="false">at://did:plc:zh2ycj77y3xveuhlydgalenq/app.bsky.feed.post/3mguiinf7hc2u</guid></item><item><link>https://bsky.app/profile/passivestar.bsky.social/post/3mglerhs3qc2h</link><description>well&#xA;&#xA;[contains quote post or other embedded content]</description><pubDate>08 Mar 2026 22:19 +0000</pubDate><guid isPermaLink="false">at://did:plc:zh2ycj77y3xveuhlydgalenq/app.bsky.feed.post/3mglerhs3qc2h</guid></item><item><link>https://bsky.app/profile/passivestar.bsky.social/post/3mgckxozfuc25</link><description>Recently I got invited to join the new Godot UX team. When I have time I will be helping testing editor PRs and make Godot more usable for everyone.&#xA;&#xA;What are some of the most annoying things about Godot UI/UX that you think need attention?</description><pubDate>05 Mar 2026 10:16 +0000</pubDate><guid isPermaLink="false">at://did:plc:zh2ycj77y3xveuhlydgalenq/app.bsky.feed.post/3mgckxozfuc25</guid></item><item><link>https://bsky.app/profile/passivestar.bsky.social/post/3mgbglixoik2a</link><description>a tree</description><pubDate>04 Mar 2026 23:25 +0000</pubDate><guid isPermaLink="false">at://did:plc:zh2ycj77y3xveuhlydgalenq/app.bsky.feed.post/3mgbglixoik2a</guid></item><item><link>https://bsky.app/profile/passivestar.bsky.social/post/3mg6q22dfds27</link><description>we&#39;re now at a point where we compare chips 5 generations apart in press releases&#xA;&#xA;[contains quote post or other embedded content]</description><pubDate>03 Mar 2026 21:36 +0000</pubDate><guid isPermaLink="false">at://did:plc:zh2ycj77y3xveuhlydgalenq/app.bsky.feed.post/3mg6q22dfds27</guid></item><item><link>https://bsky.app/profile/passivestar.bsky.social/post/3mg2u255kbs2u</link><description>surprised people bring up the ease of reverse-engineering of godot games as a drawback over unity when it&#39;s the same in both</description><pubDate>02 Mar 2026 08:37 +0000</pubDate><guid isPermaLink="false">at://did:plc:zh2ycj77y3xveuhlydgalenq/app.bsky.feed.post/3mg2u255kbs2u</guid></item><item><link>https://bsky.app/profile/passivestar.bsky.social/post/3mfzthilfus2z</link><pubDate>01 Mar 2026 22:54 +0000</pubDate><guid isPermaLink="false">at://did:plc:zh2ycj77y3xveuhlydgalenq/app.bsky.feed.post/3mfzthilfus2z</guid></item><item><link>https://bsky.app/profile/passivestar.bsky.social/post/3mfzeom55u22r</link><pubDate>01 Mar 2026 18:30 +0000</pubDate><guid isPermaLink="false">at://did:plc:zh2ycj77y3xveuhlydgalenq/app.bsky.feed.post/3mfzeom55u22r</guid></item><item><link>https://bsky.app/profile/passivestar.bsky.social/post/3mfzcbvmdbs2o</link><pubDate>01 Mar 2026 17:47 +0000</pubDate><guid isPermaLink="false">at://did:plc:zh2ycj77y3xveuhlydgalenq/app.bsky.feed.post/3mfzcbvmdbs2o</guid></item><item><link>https://bsky.app/profile/passivestar.bsky.social/post/3mfxa7ek3zs2a</link><description>btw you can hold ctrl+shift to select in intersection mode in blender&#xA;&#xA;it can be used to make selections that are inconvenient to make otherwise, i.e a part of a submesh that touches another submesh:</description><pubDate>28 Feb 2026 22:04 +0000</pubDate><guid isPermaLink="false">at://did:plc:zh2ycj77y3xveuhlydgalenq/app.bsky.feed.post/3mfxa7ek3zs2a</guid></item><item><link>https://bsky.app/profile/passivestar.bsky.social/post/3mfwwclsels2l</link><pubDate>28 Feb 2026 19:07 +0000</pubDate><guid isPermaLink="false">at://did:plc:zh2ycj77y3xveuhlydgalenq/app.bsky.feed.post/3mfwwclsels2l</guid></item><item><link>https://bsky.app/profile/passivestar.bsky.social/post/3mfvym6ztqk2w</link><description>omnistep now has built-in goofy ahh head bobbing, third person mode and customizable &#34;Done&#34; key which I bound to left mouse button because it&#39;s convenient to be able to quickly jump in and out of walk mode</description><pubDate>28 Feb 2026 10:16 +0000</pubDate><guid isPermaLink="false">at://did:plc:zh2ycj77y3xveuhlydgalenq/app.bsky.feed.post/3mfvym6ztqk2w</guid></item><item><link>https://bsky.app/profile/passivestar.bsky.social/post/3mfufoq5ais2m</link><description>best blender addon after ucupaint&#xA;&#xA;[contains quote post or other embedded content]</description><pubDate>27 Feb 2026 19:04 +0000</pubDate><guid isPermaLink="false">at://did:plc:zh2ycj77y3xveuhlydgalenq/app.bsky.feed.post/3mfufoq5ais2m</guid></item><item><link>https://bsky.app/profile/passivestar.bsky.social/post/3mfrs3j6cd223</link><description>there&#39;s a pr to make godot output buttons horizontal which I think looks a fair bit better than the current sidebar thing</description><pubDate>26 Feb 2026 18:08 +0000</pubDate><guid isPermaLink="false">at://did:plc:zh2ycj77y3xveuhlydgalenq/app.bsky.feed.post/3mfrs3j6cd223</guid></item><item><link>https://bsky.app/profile/passivestar.bsky.social/post/3mfos45ntxk27</link><pubDate>25 Feb 2026 13:31 +0000</pubDate><guid isPermaLink="false">at://did:plc:zh2ycj77y3xveuhlydgalenq/app.bsky.feed.post/3mfos45ntxk27</guid></item><item><link>https://bsky.app/profile/passivestar.bsky.social/post/3mfkqmsyvlk2c</link><pubDate>23 Feb 2026 22:54 +0000</pubDate><guid isPermaLink="false">at://did:plc:zh2ycj77y3xveuhlydgalenq/app.bsky.feed.post/3mfkqmsyvlk2c</guid></item><item><link>https://bsky.app/profile/passivestar.bsky.social/post/3mfkjg65lh22a</link><pubDate>23 Feb 2026 20:45 +0000</pubDate><guid isPermaLink="false">at://did:plc:zh2ycj77y3xveuhlydgalenq/app.bsky.feed.post/3mfkjg65lh22a</guid></item></channel></rss>