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<rss version="2.0"><channel><description>Game Developer and Tech Artist ✨&#xA;passivestar.xyz</description><link>https://bsky.app/profile/passivestar.bsky.social</link><title>@passivestar.bsky.social - passivestar</title><item><link>https://bsky.app/profile/passivestar.bsky.social/post/3msvrwdxous2w</link><description>manifold</description><pubDate>12 Aug 2026 18:44 +0000</pubDate><guid isPermaLink="false">at://did:plc:zh2ycj77y3xveuhlydgalenq/app.bsky.feed.post/3msvrwdxous2w</guid></item><item><link>https://bsky.app/profile/passivestar.bsky.social/post/3mol3n7s5ak2h</link><description>I have a good feeling about godot 4.8, a lot of cool shit is being worked on right now&#xA;&#xA;[contains quote post or other embedded content]</description><pubDate>18 Jun 2026 14:57 +0000</pubDate><guid isPermaLink="false">at://did:plc:zh2ycj77y3xveuhlydgalenq/app.bsky.feed.post/3mol3n7s5ak2h</guid></item><item><link>https://bsky.app/profile/passivestar.bsky.social/post/3mnutakr6ws24</link><description>every post I made in the past 2 years&#xA;&#xA;https://www.youtube.com/watch?v=36Si21qXVb8</description><pubDate>09 Jun 2026 18:29 +0000</pubDate><guid isPermaLink="false">at://did:plc:zh2ycj77y3xveuhlydgalenq/app.bsky.feed.post/3mnutakr6ws24</guid></item><item><link>https://bsky.app/profile/passivestar.bsky.social/post/3mnsdyph3es2f</link><description>when you play a AAA game and a utility box looks oddly familiar</description><pubDate>08 Jun 2026 18:50 +0000</pubDate><guid isPermaLink="false">at://did:plc:zh2ycj77y3xveuhlydgalenq/app.bsky.feed.post/3mnsdyph3es2f</guid></item><item><link>https://bsky.app/profile/passivestar.bsky.social/post/3mn7y6k3e6k2t</link><description>???&#xA;&#xA;what did he do with the rest? 😭</description><pubDate>01 Jun 2026 11:31 +0000</pubDate><guid isPermaLink="false">at://did:plc:zh2ycj77y3xveuhlydgalenq/app.bsky.feed.post/3mn7y6k3e6k2t</guid></item><item><link>https://bsky.app/profile/passivestar.bsky.social/post/3mn6and6t7k2v</link><description>GI is stored in balls</description><pubDate>31 May 2026 18:57 +0000</pubDate><guid isPermaLink="false">at://did:plc:zh2ycj77y3xveuhlydgalenq/app.bsky.feed.post/3mn6and6t7k2v</guid></item><item><link>https://bsky.app/profile/passivestar.bsky.social/post/3mn5n2ffnok2f</link><description>wee woo wee woo sir do you have any idea how fast you were global illuminating</description><pubDate>31 May 2026 13:06 +0000</pubDate><guid isPermaLink="false">at://did:plc:zh2ycj77y3xveuhlydgalenq/app.bsky.feed.post/3mn5n2ffnok2f</guid></item><item><link>https://bsky.app/profile/passivestar.bsky.social/post/3mn4b4tlpec2c</link><description>testing HDDAGI and I&#39;m actually shocked with how well it runs for how good it looks WTF HELLO??</description><pubDate>31 May 2026 00:00 +0000</pubDate><guid isPermaLink="false">at://did:plc:zh2ycj77y3xveuhlydgalenq/app.bsky.feed.post/3mn4b4tlpec2c</guid></item><item><link>https://bsky.app/profile/passivestar.bsky.social/post/3mmvy4cppp22b</link><description>007 first light seems to be doing something similar. The 3 light patterns are angled and don&#39;t affect the decorative frame, only the wall behind it. could be an alpha card&#xA;&#xA;the actual light source is a spotlight that&#39;s facing the objects in front and has a colder color&#xA;&#xA;[contains quote post or other embedded content]</description><pubDate>28 May 2026 12:03 +0000</pubDate><guid isPermaLink="false">at://did:plc:zh2ycj77y3xveuhlydgalenq/app.bsky.feed.post/3mmvy4cppp22b</guid></item><item><link>https://bsky.app/profile/passivestar.bsky.social/post/3mmuje6iwic2k</link><description>counterpoint: I read that&#xA;&#xA;checkmate garry</description><pubDate>27 May 2026 22:06 +0000</pubDate><guid isPermaLink="false">at://did:plc:zh2ycj77y3xveuhlydgalenq/app.bsky.feed.post/3mmuje6iwic2k</guid></item><item><link>https://bsky.app/profile/passivestar.bsky.social/post/3mmszl5ygok2i</link><description>thanks proton</description><pubDate>27 May 2026 07:51 +0000</pubDate><guid isPermaLink="false">at://did:plc:zh2ycj77y3xveuhlydgalenq/app.bsky.feed.post/3mmszl5ygok2i</guid></item><item><link>https://bsky.app/profile/passivestar.bsky.social/post/3mmrov7gt622j</link><description>Did you know?&#xA;&#xA;When buying a AAA game it&#39;s important to check the quality of the game by counting the amount of streaks from the lights. Current generation of AAA games emits *at least* 8 streaks per light. If your copy of a AAA game has less streaks you may be eligible for a refund</description><pubDate>26 May 2026 19:07 +0000</pubDate><guid isPermaLink="false">at://did:plc:zh2ycj77y3xveuhlydgalenq/app.bsky.feed.post/3mmrov7gt622j</guid></item><item><link>https://bsky.app/profile/passivestar.bsky.social/post/3mmr7likukk27</link><description>Texturing in blender is back&#xA;&#xA;[contains quote post or other embedded content]</description><pubDate>26 May 2026 14:34 +0000</pubDate><guid isPermaLink="false">at://did:plc:zh2ycj77y3xveuhlydgalenq/app.bsky.feed.post/3mmr7likukk27</guid></item><item><link>https://bsky.app/profile/passivestar.bsky.social/post/3mmndmhelp22v</link><description>hope godot 4.8 merges specular lightmaps because holy shit</description><pubDate>25 May 2026 01:35 +0000</pubDate><guid isPermaLink="false">at://did:plc:zh2ycj77y3xveuhlydgalenq/app.bsky.feed.post/3mmndmhelp22v</guid></item><item><link>https://bsky.app/profile/passivestar.bsky.social/post/3mmmkd7fg5s2s</link><description>Epic has announced Unreal Engine 6.&#xA;&#xA;It&#39;s a 20% bigger number than 5, making it the biggest number they have ever announced.&#xA;&#xA;Unfortunately it fell short of the last major update (4 to 5), which was a whopping 25% increase.</description><pubDate>24 May 2026 18:02 +0000</pubDate><guid isPermaLink="false">at://did:plc:zh2ycj77y3xveuhlydgalenq/app.bsky.feed.post/3mmmkd7fg5s2s</guid></item><item><link>https://bsky.app/profile/passivestar.bsky.social/post/3mmjwbha7ms2q</link><description>when somebody makes a hammer-like level editor for godot asset store&#xA;https://static.klipy.com/ii/4e7bea9f7a3371424e6c16ebc93252fe/68/67/zGlzYnIGttEVqdfIUI.gif?hh=281&amp;ww=498&amp;mp4=RGSYkQfZoRs6K&amp;webm=c1H5L7CdGuDK</description><pubDate>23 May 2026 16:58 +0000</pubDate><guid isPermaLink="false">at://did:plc:zh2ycj77y3xveuhlydgalenq/app.bsky.feed.post/3mmjwbha7ms2q</guid></item><item><link>https://bsky.app/profile/passivestar.bsky.social/post/3mmh3tw6jik2p</link><description>LFG&#xA;&#xA;[contains quote post or other embedded content]</description><pubDate>22 May 2026 14:00 +0000</pubDate><guid isPermaLink="false">at://did:plc:zh2ycj77y3xveuhlydgalenq/app.bsky.feed.post/3mmh3tw6jik2p</guid></item><item><link>https://bsky.app/profile/passivestar.bsky.social/post/3mm3hmjdthc2x</link><description>lowkey onto something here now</description><pubDate>17 May 2026 22:59 +0000</pubDate><guid isPermaLink="false">at://did:plc:zh2ycj77y3xveuhlydgalenq/app.bsky.feed.post/3mm3hmjdthc2x</guid></item><item><link>https://bsky.app/profile/passivestar.bsky.social/post/3mm2z2gnnx22k</link><description>but also depth buffer emission</description><pubDate>17 May 2026 18:38 +0000</pubDate><guid isPermaLink="false">at://did:plc:zh2ycj77y3xveuhlydgalenq/app.bsky.feed.post/3mm2z2gnnx22k</guid></item><item><link>https://bsky.app/profile/passivestar.bsky.social/post/3mm2heyits224</link><description>depth buffer collision</description><pubDate>17 May 2026 13:22 +0000</pubDate><guid isPermaLink="false">at://did:plc:zh2ycj77y3xveuhlydgalenq/app.bsky.feed.post/3mm2heyits224</guid></item><item><link>https://bsky.app/profile/passivestar.bsky.social/post/3mlo6ccahls2p</link><description>Blender 5.2 will introduce remote asset libraries with granular per-asset downloads that anyone can host. This is HUGE</description><pubDate>12 May 2026 16:07 +0000</pubDate><guid isPermaLink="false">at://did:plc:zh2ycj77y3xveuhlydgalenq/app.bsky.feed.post/3mlo6ccahls2p</guid></item><item><link>https://bsky.app/profile/passivestar.bsky.social/post/3mlnpcphjzs2e</link><description>There&#39;s a godot PR that will give you nearly unlimited shader customizability at high maintenance cost. It will allow you to implement a lot of new effects that godot can&#39;t do now and fix a lot of current rendering problems without a need to fork the engine&#xA;&#xA;It will be a very important PR for godot&#xA;https://github.com/godotengine/godot/pull/111939</description><pubDate>12 May 2026 11:39 +0000</pubDate><guid isPermaLink="false">at://did:plc:zh2ycj77y3xveuhlydgalenq/app.bsky.feed.post/3mlnpcphjzs2e</guid></item><item><link>https://bsky.app/profile/passivestar.bsky.social/post/3ml2x5jkfts2p</link><description>you can use emissive decals for very cheap fake lights</description><pubDate>05 May 2026 00:39 +0000</pubDate><guid isPermaLink="false">at://did:plc:zh2ycj77y3xveuhlydgalenq/app.bsky.feed.post/3ml2x5jkfts2p</guid></item><item><link>https://bsky.app/profile/passivestar.bsky.social/post/3mkqpf6y4hs2k</link><description>before plugging it into decals I was just trying to make some normal-mapped smoke cards&#xA;&#xA;this is inspired by the convenience of godot&#39;s built-in image generators like noises and gradients&#xA;&#xA;[contains quote post or other embedded content]</description><pubDate>30 Apr 2026 22:53 +0000</pubDate><guid isPermaLink="false">at://did:plc:zh2ycj77y3xveuhlydgalenq/app.bsky.feed.post/3mkqpf6y4hs2k</guid></item><item><link>https://bsky.app/profile/passivestar.bsky.social/post/3mkqgkb67v22z</link><description>searching for the least insane pbr wear decal workflow in godot. subclassing the decal class with custom procedural pbr map generators is probably it</description><pubDate>30 Apr 2026 20:15 +0000</pubDate><guid isPermaLink="false">at://did:plc:zh2ycj77y3xveuhlydgalenq/app.bsky.feed.post/3mkqgkb67v22z</guid></item><item><link>https://bsky.app/profile/passivestar.bsky.social/post/3mkojgvosmk2h</link><description>water</description><pubDate>30 Apr 2026 02:02 +0000</pubDate><guid isPermaLink="false">at://did:plc:zh2ycj77y3xveuhlydgalenq/app.bsky.feed.post/3mkojgvosmk2h</guid></item><item><link>https://bsky.app/profile/passivestar.bsky.social/post/3mkjxhj666k2x</link><description>fluid sim</description><pubDate>28 Apr 2026 06:29 +0000</pubDate><guid isPermaLink="false">at://did:plc:zh2ycj77y3xveuhlydgalenq/app.bsky.feed.post/3mkjxhj666k2x</guid></item><item><link>https://bsky.app/profile/passivestar.bsky.social/post/3mkgvqaz7hk27</link><description>yellowpaint</description><pubDate>27 Apr 2026 01:20 +0000</pubDate><guid isPermaLink="false">at://did:plc:zh2ycj77y3xveuhlydgalenq/app.bsky.feed.post/3mkgvqaz7hk27</guid></item></channel></rss>