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David Lindsey Pittman
dphrygian.com
did:plc:spxpslnaahdrez5zg2knsz7y
Way way back in the day on BioShock 2, me and Kent Hudson talked about doing a dynamic "Big Sister scare" system, where we'd spawn the ostensible villain at the edge of your vision any time the game's tempo slowed down. It didn't end up happening, and the Big Sister's appearances were all scripted.
2026-02-21T01:55:33.993Z