Post
Chris Franklin
errant-signal.com
did:plc:zo6swlrjlf7ljxnd4zuft525
Okay Kill Knight is pretty rad. It's basically Geometry Wars meets Devil Daggers. Levels dynamically change as the game summons more monsters, and all the while you're juggling moves that grant resources for other moves (heavy weapons are granted by melee, health by specific blasts, etc)
2026-10-15T04:06:27.760Z