This is a heavily interactive web application, and JavaScript is required. Simple HTML interfaces are possible, but that is not what this is.
Post
Freya Holmér
freya.bsky.social
did:plc:5nq3pybl4nnoxfp3ovjy2lh7
what's #godot like compared to unity, when it comes to
1. compute shaders?
2. C# runtime performance?
3. C# iteration/compile times/API?
4. multithreading/job-system/parallel CPU data processing?
5. runtime GUI?
are they all nice to use or is it clunky and wonky compared to unity's equivalents?
2025-02-13T14:45:25.758Z