Post
Harry π¬
halisavakis.com
did:plc:rconm3dbtzc4iyk74aypv4hc
Quick and dirty test for some TotK-inspired "fluid" motion on volumetric height fog β
Rendering the sphere on a buffer with top-down projection and using that buffer on a custom RT that displaces and blends it with itself in order to leave a distorted trail
#gamedev #unity3d #madewithunity
2024-11-02T19:11:48.982Z