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Harry 💬
halisavakis.com
did:plc:rconm3dbtzc4iyk74aypv4hc
Sharing this here too!
Small thing I wanted to try ever since I saw it in a bunch of toon shaders: a depth-offset based rim lighting that responds to the light direction ✨
It's quite more stylized than just a thresholded fresnel and it can look pretty sick with cel shading👀
#unity3d #madewithunity
2024-11-19T01:10:40.724Z