This is a heavily interactive web application, and JavaScript is required. Simple HTML interfaces are possible, but that is not what this is.
Post
Harry 💬
halisavakis.com
did:plc:rconm3dbtzc4iyk74aypv4hc
Not even really depth-based; it's just regular bloom (even using Unity's passes) and I just adjust the scattering during the upscale passes based on the fog density. There was some brute-force trial and error for the compositing logic, but it's a silly approach overall
2025-06-30T10:28:30.942Z