Post
heinn
heinn.dev
did:plc:ssa4ymn2ydlmgx6ebh64nnzi
did some evil thinken, realized that I could use the kebrothic vertex painting system with however many textures I want on the same mesh without chunking it (but only 4 at the same vertex) by storing the translation layer on the vertex attributes directly
ALSO in whatever "z" order
2026-10-11T00:38:01.557Z