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John Skeleton | Skeleton Software
internetskeleton.website
did:plc:c3unnrn567wijlav3r47kdds
the way I ended up doing it was basically the same way except I swap out the entire meshinstance node and just instantiate the desired one as a child of the skeleton, because it was way too finicky to swap the mesh. kinda annoying but ended up working out for custom arm viewmodels in my game.
2026-04-18T00:47:54.755Z