This is a heavily interactive web application, and JavaScript is required. Simple HTML interfaces are possible, but that is not what this is.
Post
Nikita Lisitsa
lisyarus.bsky.social
did:plc:3akwoh4ywphuebl6zalsdif5
The heightmap is based on just several layers of fractal perlin noise. Mountains are fractal ridged noise (= 1 - abs(2 * perlin() - 1)).
All computed with automatic derivatives using dual numbers, which I use to place stone/grass, etc.
2025-08-30T21:25:18.803Z