This is a heavily interactive web application, and JavaScript is required. Simple HTML interfaces are possible, but that is not what this is.
Post
Mikael Hermansson
mikael.hermansson.io
did:plc:rdqks5agud46dcjni65ahrnn
I haven't taken the time to profile them both side-by-side, but I wouldn't expect a massive difference. The GDExtension bindings didn't add that much overhead last I checked.
What might matter is the compiler used, as Clang seemed to do better at optimizing Jolt, whereas Godot compiles with GCC.
2024-12-11T17:00:33.750Z