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MinnMax
minnmax.com
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Subnautica 2's designers aren't pacifists.
In the new MinnMax Interview, game design lead Anthony Gallegos talks about @unknownworlds.bsky.social's non-violent approach and how it's taking design lessons from Silent Hill 2, Soma, and Alien: Isolation. youtu.be/KMdaEmf612o
2026-06-01T15:45:58.971Z