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Post
MyroP
myrodev.bsky.social
did:plc:h34fs5imnxqmhodg7gm74zdk
Sometimes I see avatars using 4k/8k textures to add ultra-high details (textile, skin, leather), but it's rarely needed.
So, here's a short thread about Secondary Maps/Details mask, which most shaders support (even Unity Standard).
Example: 8192px NM | 256px tiled NM
#VRChat
2026-02-26T21:31:50.593Z