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nicebyte
nicebyte.bsky.social
did:plc:vdbeuhxnauzxcwcc33nmbez3
something I've been thinking about recently: could object-space shading be the key to mitigating artifacts from temporal techniques? accumulating data over time in "shade space" rather than camera frame that flails around.
https://www.oxidegames.com/wp-content/uploads/2022/07/Generalized-Decoupled-and-Object-Space-Shading-System.pdf
2024-12-29T09:45:42.751Z