Post
NotNite
notnite.com
did:plc:ra3gxl2udc22odfbvcfslcn3
insane Godot design decision of the day: `bytes_to_var` doesn't deserialize objects but `str_to_var` does, leading to code execution with absolutely no warning about it. there is a 3 yrs open issue for this problem and one of the comments with 50 likes is "hidden as abuse" https://github.com/godotengine/godot/issues/80562
2026-08-11T21:01:26.266Z