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Outi Harvey 🇫🇮 (they/them)
outiharvey.bsky.social
did:plc:ur5trdriqewmytyovgu6ejcn
These are the defining characteristics of a soulslike:
- Repeated player death as an intended part of the game design.
- Sparse checkpoint system of resting places.
- A system where experience resources lost upon death can only be recovered by reaching the spot of their demise again.
2025-09-03T02:36:57.321Z