Post
David Piskorowski
pd-cgt.bsky.social
did:plc:5eotrfpurqntzm2evfaagab2
I've said this before but a big guiding principle of somnabuster was that the player should always feel the world's gravity pushing on them
And that game still has Epic Airdash Shenanigans but I put strong restrictions on air control and activation use-cases bc it made you play pragmatically
2025-08-20T22:33:22.407Z