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MrBeam πͺπΊ πΈπͺ πΊπ¦ π¬πͺ π¦βοΈ
peterstrahle.dev
did:plc:6ymakgkoxxu5cwcg43hbh6x3
I started a blog!
First post is about how we built the lighting workflow for Mannequin on Quest. Using Lumen and baking the result with GPU Lightmass. Fake bloom, reflections and creating tools. If you're into technical art, VR optimization, you might enjoy it.
https://real-mrbeam.github.io/2025/10/28/Lighting-Mannequin.html
2025-12-04T16:00:53.531Z