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MrBeam πͺπΊπΈπͺπΊπ¦π¬πͺ π¦βοΈ π΄π©
peterstrahle.dev
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Second blog post is up!
How we optimized Mannequin for Quest 2. Fighting draw calls, occlusion, instancing, CPD, LOD tuning, and a bunch of small tools to get the most out of the Q2.
If youβre into VR performance or technical art, you might like this.
https://real-mrbeam.github.io/2025/12/11/Optimizing-Mannequin.html
2025-12-12T10:10:52.101Z