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Bor | Ares Breathes | Goblin Town
pyotrroma.bsky.social
did:plc:uakkv2thwqfzrwio24zkda3a
Now that I've added combat dialogue the need for an exact combat log has kind of been reduced. I kind of didn't like having it to begin with.
This did make me think of having difficulty on two axes - enemy strength and informational difficulty
2025-05-05T14:43:07.891Z