Post
Robin van Ee
rvanee.nl
did:plc:i3kvi6whh6bdj7dcs5fb4tlo
My focus on CPU performance in WolfEngine is paying off. A thousand little guys, without any special optimization on the gameplay side of things. Animations are skeletal, and units are simply instantiated from a prefab.
Assets and animations: Toony Tiny RTS Set by Polygon Blacksmith.
2026-10-04T17:24:23.557Z