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War Video Report
volution.bsky.social
did:plc:pjabmazmoadpzt6r7hxz5cgw
Exactly. For a flying character you could define an offset point where it would be on the ground (think like a shadow) and use that point to determine the z order.
In isometric games you have situations where the Y (=Z) value is already below another object but it should still be shown on top.
2025-06-25T08:12:14.142Z