This is a heavily interactive web application, and JavaScript is required. Simple HTML interfaces are possible, but that is not what this is.
Post
Daniel Fowler - WideCode (he/him)
widecode.bsky.social
did:plc:q4ocr2yx7zaojypyedjaelnh
Would you allow the player to cancel or refuse an offered quest to make room for a new offer? would /should they be able to do that many times? Maybe the cancelation could have a price. It also fits my idea to have each contract have a due date, afterwards it goes away. But again, I fear Fomo.
2025-01-04T18:28:02.248Z