This is a heavily interactive web application, and JavaScript is required. Simple HTML interfaces are possible, but that is not what this is.
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Xalavier Nelson Jr.
writnelson.bsky.social
did:plc:oblggmviqritnt4hx4i7qgar
Without those options, melee combat is about juking and positioning - which is reinforced by the heart rate system. Early on you’ll avoid fights until you’re more powerful/experienced, and gradually shift to a mixture of melee+explosives+ranged to tackle more stuff.
2025-10-11T18:58:25.582Z