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Post
Xavier will art for food
xavierck.com
did:plc:g6tr6mz4cbt5dx4jqwmzhiaz
Fun fact:
They did this exact same thing in 3D with the characters in Vagrant Story
All you have to do is duplicate the model, offset it by a few onscreen pixels, and set it to fullbright/tinted. The lit character model hides the polygons of the secondary mesh, giving a nice rim light
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2026-05-01T19:57:25.373Z