This is a heavily interactive web application, and JavaScript is required. Simple HTML interfaces are possible, but that is not what this is.
Post
YoshimaroVFX
yoshimarovfx.bsky.social
did:plc:m6y3mq242fqs77x7crll7z4e
Depth fade can be inverted to simulate decaling. The erosion edge can be used to highlight the edges as you erode your texture, or otherwise slowly fade it out in greyscale values. The distortion can hook into the main texture and erosion textures!
2025-06-13T14:58:55.947Z